/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include #include #include #include "SDL_config.h" #include "SDL_video.h" #include "../SDL_sysvideo.h" #include "../SDL_yuv_sw_c.h" #include "../SDL_renderer_sw.h" /* SDL surface based renderer implementation */ static SDL_Renderer *SDL_NDS_CreateRenderer(SDL_Window * window, Uint32 flags); static int SDL_NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a, const SDL_Rect * rect); static int SDL_NDS_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect); static void SDL_NDS_RenderPresent(SDL_Renderer * renderer); static void SDL_NDS_DestroyRenderer(SDL_Renderer * renderer); SDL_RenderDriver SDL_NDS_RenderDriver = { SDL_NDS_CreateRenderer, {"nds", SDL_RENDERER_PRESENTCOPY} /* (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | SDL_RENDERER_PRESENTDISCARD),*/ }; typedef struct { int current_screen; SDL_Surface *screens[3]; int ultimate_answer; } SDL_NDS_RenderData; /* this is mainly hackish testing/debugging stuff to get cleaned up soon anything named sdlds_blah shouldn't make it into the stable version */ u16 sdlds_rgb2bgr(u16 c) { /* hack to get the colors right until I actually add BGR555 to the headers */ u16 Rmask = 0x7C00, Bmask = 0x001F, GAmask = 0x83E0, r, b; r = (c & Rmask) >> 10; b = (c & Bmask) << 10; return (c & GAmask) | r | b; } void sdlds_surf2vram(SDL_Surface * s) { int i; /*for (i = 0; i < 30; ++i) swiWaitForVBlank();*/ for (i = 0; i < 256 * 192; ++i) { ((u16 *) VRAM_A)[i] = sdlds_rgb2bgr(((u16 *) (s->pixels))[i+160]); } } void sdlds_print_pixfmt_info(SDL_PixelFormat *f) { if(!f) return; printf("bpp: %d\nRGBA: %x %x %x %x\n", f->BitsPerPixel, f->Rmask, f->Gmask, f->Bmask, f->Amask); } void sdlds_print_surface_info(SDL_Surface *s) { if(!s) return; printf("flags: %x\nsize: %dx%d, pitch: %d\nlocked: %d, refcount: %d\n", s->flags, s->w, s->h, s->pitch, s->locked, s->refcount); sdlds_print_pixfmt_info(s->format); } SDL_Renderer * SDL_NDS_CreateRenderer(SDL_Window * window, Uint32 flags) { SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); SDL_DisplayMode *displayMode = &display->current_mode; SDL_Renderer *renderer; SDL_NDS_RenderData *data; int i, n; int bpp = 15; /*/ Uint32 Rmask = 0x7C00, Gmask = 0x03E0, Bmask = 0x001F, Amask = 0x8000; /*/ Uint32 Rmask = 0x001F, Gmask = 0x03E0, Bmask = 0x7C00, Amask = 0x8000; //*/ #if 0 printf("SDL_NDS_CreateRenderer(window, 0x%x)\n", flags); printf(" window: (%d,%d), %dx%d\n", window->x, window->y, window->w, window->h); #endif /* hard coded this to ARGB1555 for now if (!SDL_PixelFormatEnumToMasks (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { SDL_SetError("Unknown display format"); return NULL; } */ renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); if (!renderer) { SDL_OutOfMemory(); return NULL; } data = (SDL_NDS_RenderData *) SDL_malloc(sizeof(*data)); if (!data) { SDL_NDS_DestroyRenderer(renderer); SDL_OutOfMemory(); return NULL; } SDL_zerop(data); renderer->RenderFill = SDL_NDS_RenderFill; renderer->RenderCopy = SDL_NDS_RenderCopy; renderer->RenderPresent = SDL_NDS_RenderPresent; renderer->DestroyRenderer = SDL_NDS_DestroyRenderer; renderer->info.name = SDL_NDS_RenderDriver.info.name; renderer->info.flags = 0; renderer->window = window->id; renderer->driverdata = data; Setup_SoftwareRenderer(renderer); if (flags & SDL_RENDERER_PRESENTFLIP2) { renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; n = 2; } else if (flags & SDL_RENDERER_PRESENTFLIP3) { renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; n = 3; } else { renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; n = 1; } for (i = 0; i < n; ++i) { data->screens[i] = SDL_CreateRGBSurface(0, 256, 192, bpp, Rmask, Gmask, Bmask, Amask); if (!data->screens[i]) { SDL_NDS_DestroyRenderer(renderer); return NULL; } SDL_SetSurfacePalette(data->screens[i], display->palette); } data->current_screen = 0; data->ultimate_answer = 42; return renderer; } static int SDL_NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a, const SDL_Rect * rect) { SDL_NDS_RenderData *data = (SDL_NDS_RenderData *) renderer->driverdata; SDL_Surface *target = data->screens[data->current_screen]; Uint32 color; SDL_Rect real_rect = *rect; color = SDL_MapRGBA(target->format, r, g, b, a); return SDL_FillRect(target, &real_rect, color); } static int SDL_NDS_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect) { SDL_NDS_RenderData *data = (SDL_NDS_RenderData *) renderer->driverdata; SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); #if 0 printf("SDL_NDS_RenderCopy(renderer, texture, srcrect, dstrect)\n"); printf(" renderer: %s\n", renderer->info.name); printf(" texture: %dx%d\n", texture->w, texture->h); printf(" srcrect: (%d,%d), %dx%d\n", srcrect->x, srcrect->y, srcrect->w, srcrect->h); printf(" dstrect: (%d,%d), %dx%d\n", dstrect->x, dstrect->y, dstrect->w, dstrect->h); #endif if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_Surface *target = data->screens[data->current_screen]; void *pixels = (Uint8 *) target->pixels + dstrect->y * target->pitch + dstrect->x * target->format->BytesPerPixel; return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata, srcrect, display->current_mode.format, dstrect->w, dstrect->h, pixels, target->pitch); } else { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; SDL_Surface *target = data->screens[data->current_screen]; SDL_Rect real_srcrect = *srcrect; SDL_Rect real_dstrect = *dstrect; /*sdlds_print_surface_info(surface); sdlds_print_surface_info(target);*/ sdlds_surf2vram(surface); return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect); } #if 0 /* copy it directly to vram */ SDL_Surface *surface = (SDL_Surface *) texture->driverdata; int sx = srcrect->x, sy = srcrect->y, sw = srcrect->w, sh = srcrect->h; int dx = dstrect->x, dy = dstrect->y, dw = dstrect->w, dh = dstrect->h; int si, sj, di, dj; for (sj = 0, dj = 0; sj < sh && dj < dh; ++sj, ++dj) { for (si = 0, di = 0; si < sw && di < dw; ++si, ++di) { VRAM_A[(dj + dy) * 256 + di + dx] = ((Uint16 *) surface->pixels)[(sj + sy) * (surface->w) + si + sx]; } } return 0; #endif } static void SDL_NDS_RenderPresent(SDL_Renderer * renderer) { SDL_NDS_RenderData *data = (SDL_NDS_RenderData *) renderer->driverdata; #if 0 printf("SDL_NDS_RenderPresent(renderer)\n"); printf(" renderer: %s\n", renderer->info.name); #endif /* Send the data to the display */ /*sdlds_surf2vram(data->screens[data->current_screen]);*/ /* Update the flipping chain, if any */ if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { data->current_screen = (data->current_screen + 1) % 2; } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { data->current_screen = (data->current_screen + 1) % 3; } } static void SDL_NDS_DestroyRenderer(SDL_Renderer * renderer) { SDL_NDS_RenderData *data = (SDL_NDS_RenderData *) renderer->driverdata; int i; printf("SDL_NDS_DestroyRenderer(renderer)\n"); printf(" renderer: %s\n", renderer->info.name); if (data) { for (i = 0; i < SDL_arraysize(data->screens); ++i) { if (data->screens[i]) { SDL_FreeSurface(data->screens[i]); } } SDL_free(data); } SDL_free(renderer); } /* vi: set ts=4 sw=4 expandtab: */