/* Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "SDL_config.h" extern "C" { #include "SDL_thread.h" } #include #include #include #include #include "SDL_sysmutex_c.h" struct SDL_cond { std::condition_variable_any cpp_cond; }; /* Create a condition variable */ extern "C" SDL_cond * SDL_CreateCond(void) { /* Allocate and initialize the condition variable */ try { SDL_cond * cond = new SDL_cond; return cond; } catch (std::system_error & ex) { SDL_SetError("unable to create a C++ condition variable: code=%d; %s", ex.code(), ex.what()); return NULL; } catch (std::bad_alloc &) { SDL_OutOfMemory(); return NULL; } } /* Destroy a condition variable */ extern "C" void SDL_DestroyCond(SDL_cond * cond) { if (cond) { delete cond; } } /* Restart one of the threads that are waiting on the condition variable */ extern "C" int SDL_CondSignal(SDL_cond * cond) { if (!cond) { SDL_SetError("Passed a NULL condition variable"); return -1; } cond->cpp_cond.notify_one(); return 0; } /* Restart all threads that are waiting on the condition variable */ extern "C" int SDL_CondBroadcast(SDL_cond * cond) { if (!cond) { SDL_SetError("Passed a NULL condition variable"); return -1; } cond->cpp_cond.notify_all(); return 0; } /* Wait on the condition variable for at most 'ms' milliseconds. The mutex must be locked before entering this function! The mutex is unlocked during the wait, and locked again after the wait. Typical use: Thread A: SDL_LockMutex(lock); while ( ! condition ) { SDL_CondWait(cond, lock); } SDL_UnlockMutex(lock); Thread B: SDL_LockMutex(lock); ... condition = true; ... SDL_CondSignal(cond); SDL_UnlockMutex(lock); */ extern "C" int SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms) { if (!cond) { SDL_SetError("Passed a NULL condition variable"); return -1; } if (!mutex) { SDL_SetError("Passed a NULL mutex variable"); return -1; } try { std::unique_lock cpp_lock(mutex->cpp_mutex, std::defer_lock_t()); if (ms == SDL_MUTEX_MAXWAIT) { cond->cpp_cond.wait( cpp_lock ); cpp_lock.release(); return 0; } else { auto wait_result = cond->cpp_cond.wait_for( cpp_lock, std::chrono::duration(ms) ); cpp_lock.release(); if (wait_result == std::cv_status::timeout) { return SDL_MUTEX_TIMEDOUT; } else { return 0; } } } catch (std::system_error & ex) { SDL_SetError("unable to wait on a C++ condition variable: code=%d; %s", ex.code(), ex.what()); return -1; } } /* Wait on the condition variable forever */ extern "C" int SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex) { return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT); } /* vi: set ts=4 sw=4 expandtab: */