/* Simple DirectMedia Layer Copyright (C) 1997-2017 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef _SDL_pspgl_c_h #define _SDL_pspgl_c_h #include #include #include "SDL_pspvideo.h" typedef struct SDL_GLDriverData { EGLDisplay display; EGLContext context; EGLSurface surface; uint32_t swapinterval; }SDL_GLDriverData; extern void * PSP_GL_GetProcAddress(_THIS, const char *proc); extern int PSP_GL_MakeCurrent(_THIS,SDL_Window * window, SDL_GLContext context); extern void PSP_GL_SwapBuffers(_THIS); extern int PSP_GL_SwapWindow(_THIS, SDL_Window * window); extern SDL_GLContext PSP_GL_CreateContext(_THIS, SDL_Window * window); extern int PSP_GL_LoadLibrary(_THIS, const char *path); extern void PSP_GL_UnloadLibrary(_THIS); extern int PSP_GL_SetSwapInterval(_THIS, int interval); extern int PSP_GL_GetSwapInterval(_THIS); #endif /* _SDL_pspgl_c_h */