/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga Copyright (C) 2010 itsnotabigtruck. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #if SDL_VIDEO_RENDER_OGL_ES2 #ifndef SDL_shaderdata_h_ #define SDL_shaderdata_h_ typedef struct GLES2_ShaderInstance { GLenum type; GLenum format; int length; const void *data; } GLES2_ShaderInstance; typedef struct GLES2_Shader { int instance_count; const GLES2_ShaderInstance *instances[4]; } GLES2_Shader; typedef enum { GLES2_SHADER_VERTEX_DEFAULT, GLES2_SHADER_FRAGMENT_SOLID_SRC, GLES2_SHADER_FRAGMENT_TEXTURE_SRC } GLES2_ShaderType; #define GLES2_SOURCE_SHADER (GLenum)-1 const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type, SDL_BlendMode blendMode); #endif /* SDL_shaderdata_h_ */ #endif /* SDL_VIDEO_RENDER_OGL_ES2 */ /* vi: set ts=4 sw=4 expandtab: */