#include #include #include "common.h" static CommonState *state; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { CommonQuit(state); exit(rc); } int main(int argc, char *argv[]) { int i, done; SDL_Event event; /* Initialize test framework */ state = CommonCreateState(argv, SDL_INIT_VIDEO); if (!state) { return 1; } state->skip_renderer = SDL_TRUE; for (i = 1; i < argc;) { int consumed; consumed = CommonArg(state, i); if (consumed == 0) { consumed = -1; } if (consumed < 0) { fprintf(stderr, "Usage: %s %s\n", argv[0], CommonUsage(state)); quit(1); } i += consumed; } if (!CommonInit(state)) { quit(2); } /* Main render loop */ done = 0; while (!done) { /* Check for events */ while (SDL_PollEvent(&event)) { CommonEvent(state, &event, &done); if (event.type == SDL_WINDOWEVENT) { if (event.window.event == SDL_WINDOWEVENT_MOVED) { SDL_Window *window = SDL_GetWindowFromID(event.window.windowID); if (window) { printf("Window %d moved to %d,%d (display %d)\n", event.window.windowID, event.window.data1, event.window.data2, SDL_GetWindowDisplay(window)); } } } } } quit(0); // keep the compiler happy ... return(0); } /* vi: set ts=4 sw=4 expandtab: */