/* Simple DirectMedia Layer Copyright (C) 1997-2017 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../../SDL_internal.h" #ifndef _SDL_cocoamouse_h #define _SDL_cocoamouse_h #include "SDL_cocoavideo.h" extern void Cocoa_InitMouse(_THIS); extern void Cocoa_HandleMouseEvent(_THIS, NSEvent * event); extern void Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent * event); extern void Cocoa_HandleMouseWarp(CGFloat x, CGFloat y); extern void Cocoa_QuitMouse(_THIS); typedef struct { /* Wether we've seen a cursor warp since the last move event. */ SDL_bool seenWarp; /* What location our last cursor warp was to. */ CGFloat lastWarpX; CGFloat lastWarpY; /* What location we last saw the cursor move to. */ CGFloat lastMoveX; CGFloat lastMoveY; void *tapdata; } SDL_MouseData; @interface NSCursor (InvisibleCursor) + (NSCursor *)invisibleCursor; @end #endif /* _SDL_cocoamouse_h */ /* vi: set ts=4 sw=4 expandtab: */