/* Simple DirectMedia Layer Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../../SDL_internal.h" #ifdef SDL_TIMER_HAIKU #include #include "SDL_timer.h" static bigtime_t start; static SDL_bool ticks_started = SDL_FALSE; void SDL_TicksInit(void) { if (ticks_started) { return; } ticks_started = SDL_TRUE; /* Set first ticks value */ start = system_time(); } void SDL_TicksQuit(void) { ticks_started = SDL_FALSE; } Uint32 SDL_GetTicks(void) { if (!ticks_started) { SDL_TicksInit(); } return ((system_time() - start) / 1000); } Uint64 SDL_GetPerformanceCounter(void) { return system_time(); } Uint64 SDL_GetPerformanceFrequency(void) { return 1000000; } void SDL_Delay(Uint32 ms) { snooze(ms * 1000); } #endif /* SDL_TIMER_HAIKU */ /* vi: set ts=4 sw=4 expandtab: */