/* SDL - Simple DirectMedia Layer Copyright (C) 2008 Edgar Simo This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_haptic.h" struct _SDL_Haptic { Uint8 index; const char* name; int neffects; /* maximum amount of effects */ unsigned int supported; /* supported effects */ struct haptic_hwdata *hwdata; /* driver dependent */ int ref_count; /* count for multiple opens */ }; extern int SDL_SYS_HapticInit(void); extern const char * SDL_SYS_HapticName(int index);