>>>>>> other
Name="SDL"
ProjectGUID="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
RootNamespace="SDL"
<<<<<<< local
=======
TargetFrameworkVersion="131072"
>>>>>>> other
>
>>>>>> other
AdditionalDependencies="msimg32.lib winmm.lib"
OutputFile=".\Debug/SDL.dll"
LinkIncremental="2"
SuppressStartupBanner="true"
<<<<<<< local
IgnoreAllDefaultLibraries="true"
=======
IgnoreAllDefaultLibraries="false"
IgnoreDefaultLibraryNames=""
>>>>>>> other
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/SDL.pdb"
<<<<<<< local
SubSystem="2"
=======
SubSystem="0"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
>>>>>>> other
ImportLibrary=".\Debug/SDL.lib"
<<<<<<< local
=======
Profile="true"
CLRThreadAttribute="0"
>>>>>>> other
CLRUnmanagedCodeCheck="false"
/>
>>>>>> other
Name="VCPostBuildEventTool"
/>
>>>>>> other
ImportLibrary=".\Release/SDL.lib"
/>
>>>>>> other
Name="VCPostBuildEventTool"
/>
>>>>>> other
RelativePath="..\..\src\video\SDL_video.c"
>