>>>>>> other Name="SDL" ProjectGUID="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}" RootNamespace="SDL" <<<<<<< local ======= TargetFrameworkVersion="131072" >>>>>>> other > >>>>>> other AdditionalDependencies="msimg32.lib winmm.lib" OutputFile=".\Debug/SDL.dll" LinkIncremental="2" SuppressStartupBanner="true" <<<<<<< local IgnoreAllDefaultLibraries="true" ======= IgnoreAllDefaultLibraries="false" IgnoreDefaultLibraryNames="" >>>>>>> other GenerateDebugInformation="true" ProgramDatabaseFile=".\Debug/SDL.pdb" <<<<<<< local SubSystem="2" ======= SubSystem="0" RandomizedBaseAddress="1" DataExecutionPrevention="0" >>>>>>> other ImportLibrary=".\Debug/SDL.lib" <<<<<<< local ======= Profile="true" CLRThreadAttribute="0" >>>>>>> other CLRUnmanagedCodeCheck="false" /> >>>>>> other Name="VCPostBuildEventTool" /> >>>>>> other ImportLibrary=".\Release/SDL.lib" /> >>>>>> other Name="VCPostBuildEventTool" /> >>>>>> other RelativePath="..\..\src\video\SDL_video.c" >