/* Simple DirectMedia Layer Copyright (C) 1997-2017 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../../SDL_internal.h" #include #include "SDL_xaudio2_winrthelpers.h" #if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP using Windows::Devices::Enumeration::DeviceClass; using Windows::Devices::Enumeration::DeviceInformation; using Windows::Devices::Enumeration::DeviceInformationCollection; #endif extern "C" HRESULT __cdecl IXAudio2_GetDeviceCount(IXAudio2 * ixa2, UINT32 * devcount) { #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP // There doesn't seem to be any audio device enumeration on Windows Phone. // In lieu of this, just treat things as if there is one and only one // audio device. *devcount = 1; return S_OK; #else // TODO, WinRT: make xaudio2 device enumeration only happen once, and in the background auto operation = DeviceInformation::FindAllAsync(DeviceClass::AudioRender); while (operation->Status != Windows::Foundation::AsyncStatus::Completed) { } DeviceInformationCollection^ devices = operation->GetResults(); *devcount = devices->Size; return S_OK; #endif } extern "C" HRESULT IXAudio2_GetDeviceDetails(IXAudio2 * unused, UINT32 index, XAUDIO2_DEVICE_DETAILS * details) { #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP // Windows Phone doesn't seem to have the same device enumeration APIs that // Windows 8/RT has, or it doesn't have them at all. In lieu of this, // just treat things as if there is one, and only one, default device. if (index != 0) { return XAUDIO2_E_INVALID_CALL; } if (details) { wcsncpy_s(details->DeviceID, ARRAYSIZE(details->DeviceID), L"default", _TRUNCATE); wcsncpy_s(details->DisplayName, ARRAYSIZE(details->DisplayName), L"default", _TRUNCATE); } return S_OK; #else auto operation = DeviceInformation::FindAllAsync(DeviceClass::AudioRender); while (operation->Status != Windows::Foundation::AsyncStatus::Completed) { } DeviceInformationCollection^ devices = operation->GetResults(); if (index >= devices->Size) { return XAUDIO2_E_INVALID_CALL; } DeviceInformation^ d = devices->GetAt(index); if (details) { wcsncpy_s(details->DeviceID, ARRAYSIZE(details->DeviceID), d->Id->Data(), _TRUNCATE); wcsncpy_s(details->DisplayName, ARRAYSIZE(details->DisplayName), d->Name->Data(), _TRUNCATE); } return S_OK; #endif }