/* SDL - Simple DirectMedia Layer Copyright (C) 2008 Edgar Simo This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #if defined(SDL_HAPTIC_DUMMY) || defined(SDL_HAPTIC_DISABLED) #include "SDL_haptic.h" #include "../SDL_syshaptic.h" int SDL_SYS_HapticInit(void) { return 0; } const char * SDL_SYS_HapticName(int index) { SDL_SetError("Logic error: No haptic devices available."); return NULL; } int SDL_SYS_HapticOpen(SDL_Haptic * haptic) { SDL_SetError("Logic error: No haptic devices available."); return -1; } int SDL_SYS_HapticMouse(void) { return -1; } int SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick) { return 0; } int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick) { SDL_SetError("Logic error: No haptic devices available."); return -1; } int SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick) { return 0; } void SDL_SYS_HapticClose(SDL_Haptic * haptic) { return; } void SDL_SYS_HapticQuit(void) { return; } int SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect * effect, SDL_HapticEffect * base) { SDL_SetError("Logic error: No haptic devices available."); return -1; } int SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect * effect, SDL_HapticEffect * data) { SDL_SetError("Logic error: No haptic devices available."); return -1; } int SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect * effect, Uint32 iterations) { SDL_SetError("Logic error: No haptic devices available."); return -1; } int SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect * effect) { SDL_SetError("Logic error: No haptic devices available."); return -1; } void SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect * effect) { SDL_SetError("Logic error: No haptic devices available."); return; } int SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect * effect) { SDL_SetError("Logic error: No Haptic devices available."); return -1; } int SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain) { SDL_SetError("Logic error: No haptic devices available."); return -1; } int SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) { SDL_SetError("Logic error: No haptic devices available."); return -1; } int SDL_SYS_HapticPause(SDL_Haptic * haptic) { SDL_SetError("Logic error: No haptic devices available."); return -1; } int SDL_SYS_HapticUnpause(SDL_Haptic * haptic) { SDL_SetError("Logic error: No haptic devices available."); return -1; } #endif /* SDL_HAPTIC_DUMMY || SDL_HAPTIC_DISABLED */