/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* Thread management routines for SDL */ #include "SDL_thread.h" #include "../SDL_systhread.h" int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) { SDL_SetError("Threads are not supported on this platform"); return(-1); } void SDL_SYS_SetupThread(void) { return; } Uint32 SDL_ThreadID(void) { return(0); } void SDL_SYS_WaitThread(SDL_Thread *thread) { return; } void SDL_SYS_KillThread(SDL_Thread *thread) { return; }