/* Simple DirectMedia Layer Copyright (C) 1997-2011 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "SDL_config.h" #include "SDL_rect.h" SDL_bool SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B) { int Amin, Amax, Bmin, Bmax; if (!A || !B) { // TODO error message return SDL_FALSE; } /* Horizontal intersection */ Amin = A->x; Amax = Amin + A->w; Bmin = B->x; Bmax = Bmin + B->w; if (Bmin > Amin) Amin = Bmin; if (Bmax < Amax) Amax = Bmax; if (Amax <= Amin) return SDL_FALSE; /* Vertical intersection */ Amin = A->y; Amax = Amin + A->h; Bmin = B->y; Bmax = Bmin + B->h; if (Bmin > Amin) Amin = Bmin; if (Bmax < Amax) Amax = Bmax; if (Amax <= Amin) return SDL_FALSE; return SDL_TRUE; } SDL_bool SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result) { int Amin, Amax, Bmin, Bmax; if (!A || !B || !result) { // TODO error message return SDL_FALSE; } /* Horizontal intersection */ Amin = A->x; Amax = Amin + A->w; Bmin = B->x; Bmax = Bmin + B->w; if (Bmin > Amin) Amin = Bmin; result->x = Amin; if (Bmax < Amax) Amax = Bmax; result->w = Amax - Amin; /* Vertical intersection */ Amin = A->y; Amax = Amin + A->h; Bmin = B->y; Bmax = Bmin + B->h; if (Bmin > Amin) Amin = Bmin; result->y = Amin; if (Bmax < Amax) Amax = Bmax; result->h = Amax - Amin; return !SDL_RectEmpty(result); } void SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result) { int Amin, Amax, Bmin, Bmax; if (!A || !B || !result) { return; } /* Horizontal union */ Amin = A->x; Amax = Amin + A->w; Bmin = B->x; Bmax = Bmin + B->w; if (Bmin < Amin) Amin = Bmin; result->x = Amin; if (Bmax > Amax) Amax = Bmax; result->w = Amax - Amin; /* Vertical intersection */ Amin = A->y; Amax = Amin + A->h; Bmin = B->y; Bmax = Bmin + B->h; if (Bmin < Amin) Amin = Bmin; result->y = Amin; if (Bmax > Amax) Amax = Bmax; result->h = Amax - Amin; } SDL_bool SDL_EnclosePoints(const SDL_Point * points, int count, const SDL_Rect * clip, SDL_Rect * result) { int minx = 0; int miny = 0; int maxx = 0; int maxy = 0; int x, y, i; if (!points || !clip) { // TODO error message return SDL_FALSE; } if (count < 1) { // TODO error message return SDL_FALSE; } if (clip) { SDL_bool added = SDL_FALSE; int clip_minx = clip->x; int clip_miny = clip->y; int clip_maxx = clip->x+clip->w-1; int clip_maxy = clip->y+clip->h-1; for (i = 0; i < count; ++i) { x = points[i].x; y = points[i].y; if (x < clip_minx || x > clip_maxx || y < clip_miny || y > clip_maxy) { continue; } if (!added) { minx = maxx = x; miny = maxy = y; added = SDL_TRUE; continue; } if (x < minx) { minx = x; } else if (x > maxx) { maxx = x; } if (y < miny) { miny = y; } else if (y > maxy) { maxy = y; } } if (!added) { return SDL_FALSE; } } else { /* No clipping, always add the first point */ minx = maxx = points[0].x; miny = maxy = points[0].y; for (i = 1; i < count; ++i) { x = points[i].x; y = points[i].y; if (x < minx) { minx = x; } else if (x > maxx) { maxx = x; } if (y < miny) { miny = y; } else if (y > maxy) { maxy = y; } } } if (result) { result->x = minx; result->y = miny; result->w = (maxx-minx)+1; result->h = (maxy-miny)+1; } return SDL_TRUE; } /* Use the Cohen-Sutherland algorithm for line clipping */ #define CODE_BOTTOM 1 #define CODE_TOP 2 #define CODE_LEFT 4 #define CODE_RIGHT 8 static int ComputeOutCode(const SDL_Rect * rect, int x, int y) { int code = 0; if (y < 0) { code |= CODE_TOP; } else if (y >= rect->y + rect->h) { code |= CODE_BOTTOM; } if (x < 0) { code |= CODE_LEFT; } else if (x >= rect->x + rect->w) { code |= CODE_RIGHT; } return code; } SDL_bool SDL_IntersectRectAndLine(const SDL_Rect * rect, int *X1, int *Y1, int *X2, int *Y2) { int x = 0; int y = 0; int x1, y1; int x2, y2; int rectx1; int recty1; int rectx2; int recty2; int outcode1, outcode2; if (!rect || !X1 || !Y1 || !X2 || !Y2) { // TODO error message return SDL_FALSE; } x1 = *X1; y1 = *Y1; x2 = *X2; y2 = *Y2; rectx1 = rect->x; recty1 = rect->y; rectx2 = rect->x + rect->w - 1; recty2 = rect->y + rect->h - 1; /* Check to see if entire line is inside rect */ if (x1 >= rectx1 && x1 <= rectx2 && x2 >= rectx1 && x2 <= rectx2 && y1 >= recty1 && y1 <= recty2 && y2 >= recty1 && y2 <= recty2) { return SDL_TRUE; } /* Check to see if entire line is to one side of rect */ if ((x1 < rectx1 && x2 < rectx1) || (x1 > rectx2 && x2 > rectx2) || (y1 < recty1 && y2 < recty1) || (y1 > recty2 && y2 > recty2)) { return SDL_FALSE; } if (y1 == y2) { /* Horizontal line, easy to clip */ if (x1 < rectx1) { *X1 = rectx1; } else if (x1 > rectx2) { *X1 = rectx2; } if (x2 < rectx1) { *X2 = rectx1; } else if (x2 > rectx2) { *X2 = rectx2; } return SDL_TRUE; } if (x1 == x2) { /* Vertical line, easy to clip */ if (y1 < recty1) { *Y1 = recty1; } else if (y1 > recty2) { *Y1 = recty2; } if (y2 < recty1) { *Y2 = recty1; } else if (y2 > recty2) { *Y2 = recty2; } return SDL_TRUE; } /* More complicated Cohen-Sutherland algorithm */ outcode1 = ComputeOutCode(rect, x1, y1); outcode2 = ComputeOutCode(rect, x2, y2); while (outcode1 || outcode2) { if (outcode1 & outcode2) { return SDL_FALSE; } if (outcode1) { if (outcode1 & CODE_TOP) { y = recty1; x = x1 + ((x2 - x1) * (y - y1)) / (y2 - y1); } else if (outcode1 & CODE_BOTTOM) { y = recty2; x = x1 + ((x2 - x1) * (y - y1)) / (y2 - y1); } else if (outcode1 & CODE_LEFT) { x = rectx1; y = y1 + ((y2 - y1) * (x - x1)) / (x2 - x1); } else if (outcode1 & CODE_RIGHT) { x = rectx2; y = y1 + ((y2 - y1) * (x - x1)) / (x2 - x1); } x1 = x; y1 = y; outcode1 = ComputeOutCode(rect, x, y); } else { if (outcode2 & CODE_TOP) { y = recty1; x = x1 + ((x2 - x1) * (y - y1)) / (y2 - y1); } else if (outcode2 & CODE_BOTTOM) { y = recty2; x = x1 + ((x2 - x1) * (y - y1)) / (y2 - y1); } else if (outcode2 & CODE_LEFT) { x = rectx1; y = y1 + ((y2 - y1) * (x - x1)) / (x2 - x1); } else if (outcode2 & CODE_RIGHT) { x = rectx2; y = y1 + ((y2 - y1) * (x - x1)) / (x2 - x1); } x2 = x; y2 = y; outcode2 = ComputeOutCode(rect, x, y); } } *X1 = x1; *Y1 = y1; *X2 = x2; *Y2 = y2; return SDL_TRUE; } SDL_bool SDL_GetSpanEnclosingRect(int width, int height, int numrects, SDL_Rect * rects, SDL_Rect *span) { int i; int span_y1, span_y2; int rect_y1, rect_y2; if (width < 1 || height < 1) { // TODO error message return SDL_FALSE; } if (!rects || !span) { // TODO error message return SDL_FALSE; } if (numrects < 1) { // TODO error message return SDL_FALSE; } /* Initialize to empty rect */ span_y1 = height; span_y2 = 0; for (i = 0; i < numrects; ++i) { rect_y1 = rects[i].y; rect_y2 = rect_y1 + rects[i].h; /* Clip out of bounds rectangles, and expand span rect */ if (rect_y1 < 0) { span_y1 = 0; } else if (rect_y1 < span_y1) { span_y1 = rect_y1; } if (rect_y2 > height) { span_y2 = height; } else if (rect_y2 > span_y2) { span_y2 = rect_y2; } } if (span_y2 > span_y1) { span->x = 0; span->y = span_y1; span->w = width; span->h = (span_y2 - span_y1); return SDL_TRUE; } return SDL_FALSE; } /* vi: set ts=4 sw=4 expandtab: */