/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ /* Atari OSMesa.ldg implementation of SDL OpenGL support */ #ifndef _SDL_ATARIGL_H_ #define _SDL_ATARIGL_H_ #ifdef HAVE_OPENGL #include #endif #include "SDL_sysvideo.h" #define _THIS SDL_VideoDevice *this struct SDL_PrivateGLData { int gl_active; /* to stop switching drivers while we have a valid context */ int gl_oldmesa; /* Old OpenGL support ? */ int gl_pixelsize; /* for CopyShadow functions */ Uint8 *gl_shadow; /* Shadow buffer for old implementations */ /* for unsupported OSMesa buffer formats */ void (*ConvertSurface)(_THIS, SDL_Surface *surface); /* to convert the shadow buffer to the screen format */ void (*CopyShadow)(_THIS, SDL_Surface *surface); OSMesaContext ctx; /* osmesa.ldg */ OSMesaContext (*OSMesaCreateContextExt)( GLenum format, GLint depthBits, GLint stencilBits, GLint accumBits, OSMesaContext sharelist); void (*OSMesaDestroyContext)( OSMesaContext ctx ); GLboolean (*OSMesaMakeCurrent)( OSMesaContext ctx, void *buffer, GLenum type, GLsizei width, GLsizei height ); void (*OSMesaPixelStore)( GLint pname, GLint value ); void * (*OSMesaGetProcAddress)( const char *funcName ); void (*glGetIntegerv)( GLenum pname, GLint *value ); /* mesa_gl.ldg, tiny_gl.ldg */ void *(*OSMesaCreateLDG)( long format, long type, long width, long height ); void (*OSMesaDestroyLDG)(void); /* Info needed to compare existing context with new asked one */ int width, height; GLenum format; GLint depth,stencil,accum; }; /* Variable names */ #define gl_active (this->gl_data->gl_active) #define gl_ctx (this->gl_data->ctx) #define gl_oldmesa (this->gl_data->gl_oldmesa) #define gl_pixelsize (this->gl_data->gl_pixelsize) #define gl_shadow (this->gl_data->gl_shadow) #define gl_convert (this->gl_data->ConvertSurface) #define gl_copyshadow (this->gl_data->CopyShadow) #define gl_curformat (this->gl_data->format) #define gl_curdepth (this->gl_data->depth) #define gl_curstencil (this->gl_data->stencil) #define gl_curaccum (this->gl_data->accum) #define gl_curwidth (this->gl_data->width) #define gl_curheight (this->gl_data->height) /* OpenGL functions */ extern int SDL_AtariGL_Init(_THIS, SDL_Surface *current); extern void SDL_AtariGL_Quit(_THIS, SDL_bool unload); extern void SDL_AtariGL_InitPointers(_THIS); extern int SDL_AtariGL_LoadLibrary(_THIS, const char *path); extern void *SDL_AtariGL_GetProcAddress(_THIS, const char *proc); extern int SDL_AtariGL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); extern int SDL_AtariGL_MakeCurrent(_THIS); extern void SDL_AtariGL_SwapBuffers(_THIS); #endif /* _SDL_ATARIGL_H_ */