slouken@1895: /* slouken@5535: Simple DirectMedia Layer slouken@6138: Copyright (C) 1997-2012 Sam Lantinga slouken@1895: slouken@5535: This software is provided 'as-is', without any express or implied slouken@5535: warranty. In no event will the authors be held liable for any damages slouken@5535: arising from the use of this software. slouken@1895: slouken@5535: Permission is granted to anyone to use this software for any purpose, slouken@5535: including commercial applications, and to alter it and redistribute it slouken@5535: freely, subject to the following restrictions: slouken@1895: slouken@5535: 1. The origin of this software must not be misrepresented; you must not slouken@5535: claim that you wrote the original software. If you use this software slouken@5535: in a product, an acknowledgment in the product documentation would be slouken@5535: appreciated but is not required. slouken@5535: 2. Altered source versions must be plainly marked as such, and must not be slouken@5535: misrepresented as being the original software. slouken@5535: 3. This notice may not be removed or altered from any source distribution. slouken@1895: */ slouken@1895: #include "SDL_config.h" slouken@1895: slouken@1895: #ifndef _SDL_keyboard_c_h slouken@1895: #define _SDL_keyboard_c_h slouken@1895: slouken@5326: #include "SDL_keycode.h" slouken@1895: #include "SDL_events.h" slouken@1895: slouken@1895: /* Initialize the keyboard subsystem */ slouken@1895: extern int SDL_KeyboardInit(void); slouken@1895: slouken@4465: /* Clear the state of the keyboard */ slouken@4465: extern void SDL_ResetKeyboard(void); slouken@1895: slouken@2303: /* Get the default keymap */ slouken@5220: extern void SDL_GetDefaultKeymap(SDL_Keycode * keymap); slouken@2303: slouken@4465: /* Set the mapping of scancode to key codes */ slouken@5220: extern void SDL_SetKeymap(int start, SDL_Keycode * keys, int length); slouken@2303: slouken@2268: /* Set a platform-dependent key name, overriding the default platform-agnostic slouken@2268: name. Encoded as UTF-8. The string is not copied, thus the pointer given to slouken@2268: this function must stay valid forever (or at least until the call to slouken@2268: VideoQuit()). */ slouken@5218: extern void SDL_SetScancodeName(SDL_Scancode scancode, const char *name); slouken@2268: slouken@1895: /* Set the keyboard focus window */ slouken@4465: extern void SDL_SetKeyboardFocus(SDL_Window * window); slouken@1895: slouken@4465: /* Send a keyboard key event */ slouken@5218: extern int SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode); slouken@1895: slouken@4465: /* Send keyboard text input */ slouken@4465: extern int SDL_SendKeyboardText(const char *text); slouken@1895: slouken@3280: /* Send editing text for selected range from start to end */ slouken@4465: extern int SDL_SendEditingText(const char *text, int start, int end); slouken@3280: slouken@1895: /* Shutdown the keyboard subsystem */ slouken@1895: extern void SDL_KeyboardQuit(void); slouken@1895: slouken@1895: #endif /* _SDL_keyboard_c_h */ slouken@1895: slouken@1895: /* vi: set ts=4 sw=4 expandtab: */