src/video/uikit/SDL_uikitvideo.m
Thu, 15 Oct 2020 10:13:44 -0700 Added support for low latency mouse and keyboard handling in iOS 14
Sun, 12 Jul 2020 19:11:15 -0400 Merge VideoBootStrap::available into VideoBootStrap::create
Fri, 10 Apr 2020 00:37:35 -0400 metal: Added some support interfaces to Apple's Metal API (thanks, Caleb!).
Sat, 28 Mar 2020 15:43:55 -0400 Fixed Bug 4883, redux - connect SDL_GetDisplayDPI to UIKit_GetDisplayDPI
Thu, 16 Jan 2020 20:49:25 -0800 Updated copyright date for 2020
Tue, 03 Dec 2019 22:07:58 -0800 Fixed bug 4882 - Fix build for iOS when disabling OpenGL
Sun, 27 Oct 2019 11:41:11 -0300 iOS: replace a deprecated function call with a non-deprecated equivalent.
Thu, 15 Aug 2019 19:38:12 -0300 iOS: Fix issues with Split VIew on iPad (bugs #4586, #4705).
Mon, 05 Aug 2019 12:35:32 -0300 Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h.
Wed, 17 Jul 2019 23:20:57 -0400 Copypaste SDL_NSLog to UIKit backend, document it as such
Fri, 14 Jun 2019 13:56:42 -0700 Worked around "Undefined symbol: ___isPlatformVersionAtLeast()" link error on Xcode 11 beta
Sun, 09 Jun 2019 14:08:18 -0700 Fixed bug 4658 - iOS 12 fullscreen flag and SDL_HINT_IOS_HIDE_HOME_INDICATOR not working
Fri, 04 Jan 2019 22:01:14 -0800 Updated copyright for 2019
Tue, 21 Aug 2018 20:03:54 -0700 Moved SDL_IsTablet() to a cross-platform API function
Tue, 21 Aug 2018 11:23:47 -0700 Add SDL_IsTablet() to Android and iOS SDL.
Wed, 03 Jan 2018 10:03:25 -0800 Updated copyright for 2018
Mon, 28 Aug 2017 00:43:14 -0700 Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h
Mon, 28 Aug 2017 00:11:38 -0700 Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration
Sun, 27 Aug 2017 22:15:57 -0400 vulkan: Initial Vulkan support!
Fri, 18 Aug 2017 23:23:30 -0300 iOS 10: Work around screen bounds orientation bug. Fixes bugs #3465 and #3505.
Tue, 15 Aug 2017 22:53:57 -0300 Improve iOS keyboard demo code a bit.
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Fri, 07 Oct 2016 23:40:44 -0700 Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
Sun, 25 Sep 2016 15:02:06 -0300 Enable SDL_LoadObject on iOS 8+ and tvOS.
Tue, 13 Sep 2016 22:18:06 -0300 Initial Apple TV / tvOS support.
Wed, 03 Feb 2016 20:32:55 -0400 iOS: Implemented clipboard support.
Mon, 04 Jan 2016 23:52:40 -0500 Added SDL_GetDisplayUsableBounds().
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Sat, 16 May 2015 16:55:56 -0300 iOS: Added support for SDL_DisableScreenSaver and SDL_EnableScreenSaver.
Thu, 27 Nov 2014 20:25:54 -0400 Minor Objective-C code tweaks.
Fri, 21 Nov 2014 03:29:57 -0400 Added debug labels for the OpenGL ES objects created with SDL_GL_CreateContext on iOS.
Tue, 29 Jul 2014 00:05:48 -0300 Added support for SDL_SetWindowBordered on iOS. Worked around a bug with rotating the device on iOS 8.
Wed, 23 Jul 2014 21:55:42 -0300 Fixed SDL_SetWindowFullscreen on iOS for the last time, hopefully.
Mon, 14 Jul 2014 22:35:48 -0300 Changed the way retina resolutions are handled in iOS.
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Mon, 11 Nov 2013 20:51:19 -0800 Fixed bug 2212 - SDL_SetTextInputRect has no effect on iOS
Mon, 14 Oct 2013 09:12:30 -0700 Backed out revision d4a39491577f, the platform specific messagebox functions don't have the right prototype since they're designed to be used standalone.
Sun, 14 Jul 2013 11:28:44 -0700 Added the platform specific messagebox function to the video function list
Thu, 29 Aug 2013 08:29:21 -0700 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Thu, 02 May 2013 23:12:03 +0200 Removed SDL prefix from internal function pointers for screen keyboard access.
Thu, 25 Apr 2013 18:05:08 -0400 Allow disabling SDL_IPHONE_KEYBOARD in iOS builds
Sun, 31 Mar 2013 12:48:50 -0400 Make SDL_SetError and friends unconditionally return -1.
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Thu, 29 Nov 2012 00:45:36 -0800 Fixed bug 1641 - avoid allocating nsstring from char*
Sun, 04 Nov 2012 21:53:28 -0800 Synchronized the on-screen keyboard state with whether we are accepting text input.
Tue, 30 Oct 2012 12:30:02 -0700 Added an assert log category, and NSLog support on Mac OS X and iOS
Sat, 29 Sep 2012 17:23:40 -0700 Refactored the UIKit mode code into a separate file so it's cleaner and more consistent with other backends
Sat, 29 Sep 2012 16:41:32 -0700 Only change the UI orientation if it's actually necessary for the mode.
Sat, 29 Sep 2012 00:01:32 -0700 No variable shadowing, reuse the size variable
Thu, 13 Sep 2012 01:43:53 -0400 Added SDL_SetWindowBordered() API.
Wed, 12 Sep 2012 19:36:18 -0400 Moved iOS-specific code into uikit target. Fixes crashes in X11 target.
Sat, 11 Aug 2012 10:15:59 -0700 Fixed bug 1564 - SDL has no function to open a screen keyboard on Android.
Sun, 22 Jul 2012 11:24:04 -0700 Fix for the Game Center status window always being behind the SDL window (untested!)
Mon, 20 Feb 2012 20:46:30 -0500 Fix for double free when quitting on iOS
Wed, 25 Jan 2012 14:29:56 +0000 * On iOS, fix support for the case where [UIScreen scale] is not 1.0 (retina)
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Sat, 19 Nov 2011 19:18:20 -0500 Check for selectors UIScreen responds to, not the base system version.
Thu, 10 Nov 2011 03:48:59 -0500 Work in progress fixing support for rotated video modes