src/render/direct3d11/SDL_render_d3d11.c
Sun, 01 Sep 2019 22:41:44 -0400 d3d11: Fixed VB state, avoiding unnecessary recreation (Thanks, Alex!).
Mon, 08 Apr 2019 13:43:48 +0200 Fixed bug 4582 - Maximize/Resize not working on Windows 10
Tue, 19 Mar 2019 16:52:09 -0700 Fixed Windows RT build
Fri, 04 Jan 2019 22:01:14 -0800 Updated copyright for 2019
Sat, 17 Nov 2018 14:39:42 -0500 direct3d11: Fixed missing rendering of solid primitives.
Wed, 31 Oct 2018 15:03:41 -0400 Merge SDL-ryan-batching-renderer branch to default.
Wed, 03 Oct 2018 19:05:20 -0400 render: D3D11 now cycles through 8 vertex buffers.
Wed, 03 Oct 2018 18:23:53 -0400 render: D3D11 renderer patched to compile.
Wed, 03 Oct 2018 00:52:37 -0400 render: first (untested!) shot at converting D3D11 renderer to new interfaces.
Fri, 28 Sep 2018 00:40:35 -0700 Fixed mingw-w64 build
Mon, 07 May 2018 19:52:25 -0700 Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window
Mon, 12 Feb 2018 17:00:00 +0300 revert the recent typecast assignment changes (see bug #4079)
Tue, 30 Jan 2018 18:08:34 -0800 Fixed ISO C99 compatibility
Wed, 03 Jan 2018 10:03:25 -0800 Updated copyright for 2018
Sun, 12 Nov 2017 22:51:12 -0800 Updated SDL's YUV support, many thanks to Adrien Descamps
Mon, 14 Aug 2017 05:51:44 -0700 Implemented more flexible blending modes for accelerated renderers
Fri, 24 Feb 2017 20:49:14 -0500 WinRT: removed buildbot debug code, pending further research
Fri, 24 Feb 2017 20:19:28 -0500 WinRT: more buildbot debug code
Fri, 24 Feb 2017 19:59:57 -0500 WinRT: added code to help debug a buildbot error
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Sun, 06 Nov 2016 15:15:32 -0800 Better fix for last point in D3D11 renderer, thanks to Nader Golbaz
Sun, 06 Nov 2016 08:47:40 -0800 Fixed bug 2421 for D3D11 - SDL_RenderCopyEx off by one when rotating by 90 and -90.
Fri, 07 Oct 2016 23:40:44 -0700 Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
Sat, 01 Oct 2016 18:49:15 -0400 Fixed MinGW-w64 build warnings in SDL_render_d3d11.c
Sat, 01 Oct 2016 15:23:43 -0700 Added SDL prefix to local IID constants
Sat, 01 Oct 2016 18:10:15 -0400 Fixed bug 3437 - build error for WinRT/UWP .dlls, caused by fix for SDL bug 3336
Sat, 01 Oct 2016 10:28:00 -0700 Fixed bug 3336 - Failure to build with MinGW-w64
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Sun, 29 Nov 2015 19:33:11 -0500 WinRT: added Win10/UWP (Universal Windows Platform) support
Thu, 26 Nov 2015 00:41:39 -0500 WinRT: lots of display and windowing related fixes
Thu, 15 Oct 2015 22:26:21 +0200 D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points.
Thu, 28 May 2015 18:57:10 -0700 Fixed clip rectangle calculation when there is a viewport offset
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Sat, 11 Apr 2015 20:43:11 +0200 Windows: Fixed format string for error message.
Sun, 08 Feb 2015 15:44:15 -0500 WinRT: made note that VSync is always enabled on WinPhone, due to OS
Tue, 14 Oct 2014 09:53:46 -0400 WinRT: fixed bug whereby offscreen-rendered content could get improperly rotated
Thu, 03 Jul 2014 10:22:12 -0700 The YUV offset is 16 / 255, not 16 / 256
Fri, 09 May 2014 20:16:21 -0400 Fixed rendering-alignment issues on WinPhone 8.1, when the device was rotated
Wed, 30 Apr 2014 21:12:47 -0400 WinRT: suppressed an unused param warning when building for Windows Phone 8.1
Sat, 19 Apr 2014 13:15:41 -0700 Render: Allow empty cliprect.
Mon, 24 Mar 2014 22:51:03 -0400 WinRT: Call IDXGIDevice3::Trim before app-suspend, as required on Windows 8.1
Sun, 23 Mar 2014 23:09:22 -0700 Added an event SDL_RENDER_DEVICE_RESET, which is triggered on Direct3D 11 when the device has been lost and all textures need to be recreated.
Sun, 23 Mar 2014 22:53:50 -0700 Fixing Alt-Enter handling, submitted by Nader Golbaz
Sun, 23 Mar 2014 16:08:32 -0400 D3D11: Fixed a crash after a GPU device-reset on Win32
Sun, 23 Mar 2014 13:48:16 -0400 D3D11: Added code to handle GPU-device-removed scenarios
Sat, 15 Mar 2014 13:27:18 -0400 Fixed a crash on Windows Phone 8 that occurred after rotating a device
Thu, 13 Mar 2014 00:40:08 -0700 Fixed the copyright date on files contributed by David Ludwig
Wed, 12 Mar 2014 12:12:20 -0400 Merged various WinRT build fixes
Wed, 12 Mar 2014 11:57:15 -0400 Fixed various build and runtime errors when using WinRT with VS2012.
Wed, 12 Mar 2014 07:26:07 -0700 Fixed compiling Windows RT code on Visual Studio 2013
Tue, 11 Mar 2014 12:40:31 -0400 Fixed compiler errors in the D3D11 renderer when building for WinRT
Mon, 10 Mar 2014 22:53:03 -0400 Made VS2012 build the D3D11 renderer
Mon, 10 Mar 2014 17:19:19 -0700 Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
Mon, 10 Mar 2014 15:00:59 -0700 Implemented fullscreen <-> windowed transition on Windows 8
Mon, 10 Mar 2014 14:35:37 -0700 Fixed line endings
Mon, 10 Mar 2014 12:49:15 -0700 Fixed creating the rendering context on a specific device
Mon, 10 Mar 2014 05:44:34 -0700 Implemented YV12 and IYUV texture support for the D3D11 renderer
Mon, 10 Mar 2014 02:13:44 -0700 Minor style tweaks
Mon, 10 Mar 2014 01:51:03 -0700 Converted David Ludwig's D3D11 renderer to C and optimized it.