src/dynapi/SDL_dynapi_overrides.h
Tue, 05 Jan 2021 15:15:50 +0300 ran gendynapi.pl after SDL_UpdateNVTexture addition
Sat, 02 Jan 2021 10:25:38 -0800 Updated copyright for 2021
Fri, 01 Jan 2021 11:12:30 -0800 Added SDL_RenderGetD3D11Device() to get access to the device associated with the D3D11 renderer
Wed, 23 Dec 2020 13:47:49 -0800 Fixed bug 5404 - stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf
Wed, 23 Dec 2020 23:47:10 +0300 ran gendynapi.pl after addition of SDL_SoftStretchLinear
Tue, 24 Nov 2020 12:43:01 -0800 Added SDL_wcscasecmp() and SDL_wcsncasecmp()
Tue, 17 Nov 2020 10:30:20 -0800 Added API for sensors on game controllers
Mon, 16 Nov 2020 17:36:47 -0800 Added SDL_JoystickGetSerial() and SDL_GameControllerGetSerial()
Mon, 16 Nov 2020 15:00:15 -0800 Added SDL_crc32()
Fri, 13 Nov 2020 18:01:29 -0800 Added support for the touchpad on PS4 and PS5 controllers
Wed, 11 Nov 2020 18:57:37 -0800 Added SDL_JoystickRumbleTriggers() and SDL_GameControllerRumbleTriggers()
Thu, 05 Nov 2020 11:07:54 -0800 Added SDL_JoystickHasLED
Sun, 18 Oct 2020 09:52:56 +0200 Fixed bug 5304 - add SDL_HasSurfaceRLE() (Thanks Rene Dudfield and Dan Lawrence)
Fri, 09 Oct 2020 21:40:28 +0300 dynapi: move SDL_SIMDRealloc down below, after SDL_GetPreferredLocales.
Mon, 05 Oct 2020 11:30:33 -0400 Removed SDL_AndroidOpenURL, added SDL_OpenURL.
Thu, 01 Oct 2020 17:01:00 +0300 ran gendynapi.pl after new (android-only) api additions.
Thu, 11 Jun 2020 12:03:33 -0400 Add SDL_SIMDRealloc
Mon, 04 May 2020 02:27:29 -0400 locale: Implemented SDL_GetPreferredLocales().
Fri, 10 Apr 2020 12:17:14 -0400 stdlib: Add SDL_trunc and SDL_truncf
Fri, 10 Apr 2020 00:37:35 -0400 metal: Added some support interfaces to Apple's Metal API (thanks, Caleb!).
Wed, 08 Apr 2020 08:34:27 -0700 First pass at Windows sensor implementation
Fri, 13 Mar 2020 21:28:09 -0700 Added SDL_GetErrorMsg() to get the error message in a thread-safe way
Fri, 13 Mar 2020 19:08:45 -0700 Fixed bug 5028 - Virtual Joysticks (new joystick backend)
Mon, 02 Mar 2020 15:21:07 -0800 Fixed bug 5001 - Feature request: SDL_isupper & SDL_islower
Mon, 17 Feb 2020 13:54:45 -0800 Made SDL_GetAndroidSDKVersion() available for applications
Thu, 30 Jan 2020 14:51:33 -0800 Export SDL functions for iOS application delegates
Thu, 16 Jan 2020 20:49:25 -0800 Updated copyright date for 2020
Sun, 22 Dec 2019 13:39:44 -0800 Fixed bug 4914 - Expose SDL_ScaleMode and add SDL_SetTextureScaleMode/SDL_GetTextureScaleMode
Fri, 20 Dec 2019 20:12:03 -0800 Automatically assign player indexes to game controllers, and allow changing the player index for game controllers and joysticks.
Fri, 22 Nov 2019 13:12:12 -0800 Added SDL_GameControllerTypeForIndex() and SDL_GameControllerGetType() to return the type of controller attached.
Thu, 21 Nov 2019 11:50:50 +0300 ran gendynapi.pl after newly added SDL_string.c functions.
Wed, 20 Nov 2019 20:40:50 +0300 added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.)
Mon, 04 Nov 2019 11:15:24 +0300 ran gendynapi.pl after SDL_HasARMSIMD() addition
Tue, 01 Oct 2019 00:05:50 +0300 dynapi: move new SDL_LockTextureToSurface addition to the end of file.
Mon, 30 Sep 2019 20:58:44 +0200 Added a helper function SDL_LockTextureToSurface()
Mon, 05 Aug 2019 12:35:32 -0300 Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h.
Sat, 08 Jun 2019 17:43:23 -0700 Fixed bug 4526 - replace SDL_RW* macros with functions for using in bindings
Sat, 08 Jun 2019 14:54:37 -0700 Fixed bug 4557 - SDL_SIMDAlloc and *Free should be in the public interface
Tue, 19 Mar 2019 07:53:33 -0700 Added support for building SDL as a dynamic library on iOS
Fri, 04 Jan 2019 22:01:14 -0800 Updated copyright for 2019
Sat, 10 Nov 2018 16:15:48 -0400 Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id).
Wed, 31 Oct 2018 15:03:41 -0400 Merge SDL-ryan-batching-renderer branch to default.
Thu, 25 Oct 2018 16:53:14 -0700 Generalized the XInput user index into a player index
Thu, 25 Oct 2018 12:54:42 -0700 Added SDL_JoystickGetXInputUserIndex()
Tue, 23 Oct 2018 01:34:03 -0400 render: Add floating point versions of various draw APIs.
Thu, 11 Oct 2018 16:40:01 -0400 thread: make SDL_CreateThreadWithStackSize() a public API.
Thu, 04 Oct 2018 16:34:44 -0400 render: Added SDL_RenderFlush().
Mon, 24 Sep 2018 16:41:55 -0700 Fixed bug 4264 - SDL_CreateTextureFromSurface generates error message but returns ok
Wed, 22 Aug 2018 21:48:28 -0700 Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes.
Tue, 21 Aug 2018 20:03:54 -0700 Moved SDL_IsTablet() to a cross-platform API function
Tue, 21 Aug 2018 12:11:34 -0700 First pass on the new SDL sensor API
Tue, 21 Aug 2018 11:23:47 -0700 Add SDL_IsTablet() to Android and iOS SDL.
Thu, 09 Aug 2018 16:00:17 -0700 Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Sat, 04 Aug 2018 11:52:46 -0400 SDL_exp
Thu, 12 Jul 2018 13:28:13 -0700 Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!)
Mon, 18 Jun 2018 13:14:02 -0700 Added support for external mouse in Samsung DeX mode
Tue, 05 Jun 2018 12:46:13 -0700 Added SDL_IsChromebook() to determine if we're running on a Chromebook.
Mon, 21 May 2018 11:35:42 -0400 cpuinfo: Added SDL_HasAVX512F().
Mon, 23 Apr 2018 19:18:52 -0700 Added SDL_LinuxSetThreadPriority() to directly set the priority of a Linux thread (tid)
Wed, 07 Mar 2018 13:30:40 -0800 Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened