Xcode/SDL/SDL.xcodeproj/project.pbxproj
Wed, 20 Nov 2019 20:40:50 +0300 added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.)
Fri, 27 Sep 2019 20:15:42 -0300 macOS: Fix SDL_metal.h not being copied to the framework's Headers folder when SDL.framework is built using Xcode.
Sun, 22 Sep 2019 10:37:16 -0700 Updated SDL development builds to version 2.0.11
Mon, 05 Aug 2019 12:35:32 -0300 Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h.
Sat, 03 Aug 2019 12:44:37 +0300 update the SDL version number to 1.2.16
Tue, 30 Jul 2019 10:15:49 -0700 Fixed bug 4742 - SDL 2.0.10 DMG has duplicated files (instead of symlinks)
Wed, 19 Jun 2019 15:54:21 -0700 Rolling back GameCube HIDAPI support
Tue, 18 Jun 2019 21:50:57 -0700 Fixed building DMG archive on Mac OS X
Mon, 17 Jun 2019 10:13:28 -0700 Updated version to 2.0.10
Sat, 16 Mar 2019 19:44:04 -0700 Fixed Mac OS X build
Thu, 18 Oct 2018 15:41:50 -0700 Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
Fri, 28 Sep 2018 01:18:54 -0700 Fixed building with Xcode 10.0
Wed, 26 Sep 2018 10:08:14 -0700 Updated version to 2.0.9
Wed, 05 Sep 2018 13:04:50 -0700 Updated Xcode library version to match libtool output with Ozkan's change
Thu, 23 Aug 2018 02:24:31 -0700 Added display event files to the Mac OS X project
Tue, 21 Aug 2018 16:47:44 -0700 Fixed bug 4228 - Clean-up Xcode projects
Tue, 21 Aug 2018 13:29:21 -0700 Added a dummy sensor driver
Tue, 21 Aug 2018 12:11:34 -0700 First pass on the new SDL sensor API
Thu, 09 Aug 2018 16:00:17 -0700 Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Sat, 30 Dec 2017 14:40:39 -0500 xcode: Add Metal and QuartCore to everything as a weak_framework.
Thu, 07 Dec 2017 16:08:09 -0800 Enable building the Metal renderer by default, and weak link the Metal framework so the SDL library is safe to use on older Macs
Mon, 04 Dec 2017 20:35:01 -0800 Fixed bug 3975 - Add GLES2 support for macOS via ANGLE library
Sun, 12 Nov 2017 22:51:12 -0800 Updated SDL's YUV support, many thanks to Adrien Descamps
Thu, 12 Oct 2017 17:21:57 -0700 Build both 32 and 64-bit architectures in the OSX Framework
Thu, 12 Oct 2017 08:08:04 -0700 Updated version to 2.0.7
Fri, 22 Sep 2017 12:26:54 -0700 Fixed bug 3837 - Change project settings for Xcode 9?
Mon, 04 Sep 2017 22:51:28 -0700 Added SDL_vulkan.h to the Mac OS X framework headers
Tue, 29 Aug 2017 01:04:48 -0700 Removed Metal and QuartzCore frameworks which aren't needed for Vulkan support
Sun, 27 Aug 2017 22:15:57 -0400 vulkan: Initial Vulkan support!
Fri, 18 Aug 2017 18:16:37 -0700 Updated version to 2.0.6
Tue, 06 Dec 2016 13:33:02 -0500 xcode: Make sure SDL_dataqueue sources are included in all targets.
Tue, 06 Dec 2016 12:30:31 -0500 xcode: updated macOS and iOS project files with SDL_dataqueue sources.
Wed, 12 Oct 2016 18:46:17 -0700 Build SDL as universal binary
Wed, 28 Sep 2016 22:24:01 -0700 Updated version to 2.0.5 in preparation for release
Sun, 18 Sep 2016 18:19:32 -0400 Xcode/mac: fix building standalone static and shared libraries.
Fri, 16 Sep 2016 22:28:12 -0700 Recommended settings from Xcode 7.3.0
Thu, 15 Sep 2016 08:57:56 -0700 Fixed set of libraries needed to build on Mac OS X
Thu, 15 Sep 2016 19:59:57 -0300 CoreAudio iOS/tvOS: Use AVFoundation instead of AudioSession. Fixes audio on tvOS.
Tue, 13 Sep 2016 19:51:10 -0300 Enable more compiler warnings in the Xcode projects (based on Xcode 8's suggestion), made some integer downcasts explicit.
Fri, 05 Aug 2016 01:44:15 -0400 audio: Removed internal SDL_audiomem.h and macros.
Sat, 21 May 2016 00:20:52 -0300 Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
Sat, 23 May 2015 09:33:20 -0700 Sign any subframeworks - not needed for SDL proper, but included for consistency with other projects
Sun, 26 Apr 2015 20:46:07 -0700 Moved code signature step to after the framework build step is complete, and don't hardcode the codesign identity
Sun, 26 Apr 2015 20:21:06 -0700 Turn off code signing by default
Sun, 26 Apr 2015 15:47:40 -0700 Updated project and added code signing for release builds
Tue, 02 Sep 2014 06:55:47 -0700 Updated version to 2.0.4
Sat, 23 Aug 2014 10:47:50 -0700 Fixed bug 2696 - Mac: fix display mode refresh rate calculation
Tue, 24 Jun 2014 01:32:20 -0700 Fixed compiling SDL 1.2 with Xcode 5.1.1
Sat, 21 Jun 2014 11:42:46 -0700 Added OpenGL ES headers to public headers
Thu, 05 Jun 2014 11:04:07 -0400 Don't link directly against OpenGL.framework on Mac OS X.
Thu, 17 Apr 2014 22:23:32 -0700 Fixed bug 2489 - SDL2.framework references __Block_copy in /usr/lib/libSystem.B.dylib, but this symbol cannot be found on OSX-10.5
Wed, 12 Mar 2014 07:55:32 -0700 Updated framework version to match dylib version.
Tue, 04 Feb 2014 18:17:16 -0500 Implement new backend methods for haptic and hot plugging on OS X
Mon, 09 Dec 2013 16:03:18 -0500 Implemented the Dynamic API magic.
Mon, 21 Oct 2013 02:46:16 -0700 Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework
Mon, 21 Oct 2013 02:20:39 -0700 Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework
Sun, 25 Aug 2013 11:20:14 -0400 update xcode projects with filesystem API bits. (missing tests and missing from files from some targets)
Tue, 20 Aug 2013 21:29:40 -0400 Added filesystem code to Mac and iOS Xcode projects.
Tue, 20 Aug 2013 15:56:08 -0400 add missing SDL_bits.h from OS X framework
Thu, 08 Aug 2013 11:41:35 -0400 use @rpath for OS X Shared Library as well