VisualC/SDL/SDL_VS2005.vcproj
Sun, 08 Jan 2012 01:15:20 -0500 Fixed bug 1287 - VS2010 project doesn't include the SDL_syscond.c file
Mon, 22 Aug 2011 14:37:45 -0400 Removed SDL_xaudio2.h ... no real need for this to be separate.
Thu, 04 Aug 2011 01:07:09 -0400 Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
Thu, 04 Aug 2011 01:24:22 -0400 Reworked Windows waveOut code.
Thu, 04 Aug 2011 01:26:12 -0400 Reworked Windows DirectSound code.
Fri, 10 Jun 2011 14:23:36 +0100 * SDL_IOS_IDLE_TIMER_DISABLED hint
Fri, 08 Apr 2011 13:16:33 -0700 Removed buggy and LGPL MMX mixing routines.
Tue, 22 Feb 2011 21:44:36 -0800 Re-added the 3DNow! and AltiVec instruction support.
Mon, 14 Feb 2011 00:45:16 -0800 Patch from Ken Rogoway:
Fri, 11 Feb 2011 14:23:22 -0800 Removed unused leak detection code.
Mon, 31 Jan 2011 22:21:29 -0800 Removed partially functional renderers
Thu, 27 Jan 2011 20:37:54 -0800 Fixed quotes around Mercurial revision text
Thu, 27 Jan 2011 20:14:10 -0800 0 isn't a valid Mercurial revision
Thu, 27 Jan 2011 20:30:39 -0600 Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.
Mon, 24 Jan 2011 23:54:21 -0600 Added SDL_window.* to the project.
Thu, 20 Jan 2011 18:04:05 -0800 Fixed bug #925
Sat, 15 Jan 2011 12:41:59 -0800 Updated the atomic API for better use cases
Sun, 09 Jan 2011 08:35:18 -0800 Jcw87 to Sam
Wed, 15 Dec 2010 21:31:12 -0500 Fixed SDL_VS2005.vcproj
Wed, 15 Dec 2010 21:21:13 -0500 Reverted SDL_VS2005.vcproj to revision 4634.
Tue, 13 Jul 2010 18:31:09 -0400 Added alternative finger tracking method. Still prefer IPHONE_TOUCH_EFFICIENT_DANGEROUS.
Mon, 12 Jul 2010 21:09:23 -0700 Merged changes from the main SDL codebase
Thu, 08 Jul 2010 23:07:34 -0700 Amazingly the Windows code is almost identical to the Mac OS X code. :)
Thu, 08 Jul 2010 05:43:34 -0700 Added Windows clipboard support
Tue, 06 Jul 2010 10:58:23 -0700 Removed obsolete header file
Mon, 05 Jul 2010 17:10:34 -0700 Split out the Visual C++ 2005 and 2008 projects explicitly.