VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj
Wed, 09 Dec 2020 12:01:10 +0300 fix bug #5384 -- define DLL_EXPORT in DLL builds and adjust begin_code.h
Mon, 16 Nov 2020 17:42:04 -0800 Added SDL_crc32.c to the Windows RT projects
Mon, 05 Oct 2020 16:25:48 -0400 url: Build WinRT-specific code as C++/CX instead of plain C++.
Mon, 05 Oct 2020 15:47:47 -0400 url: Attempt at WinRT support.
Mon, 05 Oct 2020 15:27:32 -0400 url: Added to Visual Studio project files.
Mon, 04 May 2020 02:27:29 -0400 locale: Implemented SDL_GetPreferredLocales().
Sun, 15 Mar 2020 16:01:19 -0400 virtual joysticks: MSVC support part 2/2, add file refs to MSVC projects (bug 5028)
Wed, 20 Nov 2019 20:40:50 +0300 added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.)
Thu, 23 Aug 2018 02:48:47 -0700 Added display event files to the Visual Studio projects
Tue, 21 Aug 2018 20:20:54 -0700 Fixed UWP build
Wed, 06 Dec 2017 12:24:32 -0500 audio: Port WASAPI to WinRT, remove XAudio2 backend.
Sun, 12 Nov 2017 22:51:12 -0800 Updated SDL's YUV support, many thanks to Adrien Descamps
Sat, 10 Dec 2016 15:23:17 -0500 WinRT: build fixes
Sun, 28 Aug 2016 13:36:13 -0400 Merge audio capture work back into the mainline.
Fri, 05 Aug 2016 01:44:15 -0400 audio: Removed internal SDL_audiomem.h and macros.
Sat, 20 Aug 2016 13:46:45 -0400 WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state
Sun, 29 Nov 2015 19:33:11 -0500 WinRT: added Win10/UWP (Universal Windows Platform) support