Wed, 09 Dec 2020 12:01:10 +0300 |
fix bug #5384 -- define DLL_EXPORT in DLL builds and adjust begin_code.h
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Mon, 16 Nov 2020 17:42:04 -0800 |
Added SDL_crc32.c to the Windows RT projects
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Mon, 05 Oct 2020 16:25:48 -0400 |
url: Build WinRT-specific code as C++/CX instead of plain C++.
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Mon, 05 Oct 2020 15:47:47 -0400 |
url: Attempt at WinRT support.
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Mon, 05 Oct 2020 15:27:32 -0400 |
url: Added to Visual Studio project files.
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Mon, 04 May 2020 02:27:29 -0400 |
locale: Implemented SDL_GetPreferredLocales().
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Sun, 15 Mar 2020 16:01:19 -0400 |
virtual joysticks: MSVC support part 2/2, add file refs to MSVC projects (bug 5028)
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Wed, 20 Nov 2019 20:40:50 +0300 |
added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.)
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Thu, 23 Aug 2018 02:48:47 -0700 |
Added display event files to the Visual Studio projects
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Tue, 21 Aug 2018 20:20:54 -0700 |
Fixed UWP build
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Wed, 06 Dec 2017 12:24:32 -0500 |
audio: Port WASAPI to WinRT, remove XAudio2 backend.
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Sun, 12 Nov 2017 22:51:12 -0800 |
Updated SDL's YUV support, many thanks to Adrien Descamps
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Sat, 10 Dec 2016 15:23:17 -0500 |
WinRT: build fixes
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Sun, 28 Aug 2016 13:36:13 -0400 |
Merge audio capture work back into the mainline.
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Fri, 05 Aug 2016 01:44:15 -0400 |
audio: Removed internal SDL_audiomem.h and macros.
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Sat, 20 Aug 2016 13:46:45 -0400 |
WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state
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Sun, 29 Nov 2015 19:33:11 -0500 |
WinRT: added Win10/UWP (Universal Windows Platform) support
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