include/SDL_hints.h
Sun, 09 Mar 2014 11:36:47 -0700 Integrated David Ludwig's support for Windows RT
Sun, 26 Jan 2014 08:06:36 -0500 WinRT: simulate keyboard events on Windows Phone 8 back-button presses
Wed, 01 Jan 2014 16:05:37 -0500 WinRT: added a means to display a privacy policy link via the Settings charm
Thu, 28 Nov 2013 22:09:21 -0500 WinRT: merged with latest SDL 2.x/HG code
Sun, 27 Oct 2013 23:19:35 -0400 WinRT: spelling fix in SDL_hints.h
Sun, 27 Oct 2013 21:26:46 -0400 WinRT: merged with SDL 2.0.1 codebase
Fri, 25 Oct 2013 20:31:43 -0400 WinRT: made the Direct3D 11.x 'Debug Layer' be enable-able in any app via a hint
Mon, 03 Mar 2014 21:25:16 -0500 Mac: Added a hint to opt-out of new Spaces code.
Sun, 02 Mar 2014 12:45:51 -0500 Reworked fullscreen policy on Mac OS X.
Sat, 01 Mar 2014 12:21:15 -0800 Changed SDL_HINT_ACCEL_AS_JOY to SDL_HINT_ACCELEROMETER_AS_JOYSTICK to be more clear.
Fri, 28 Feb 2014 14:23:41 -0800 Added a hint to enable the screensaver by default
Sun, 16 Feb 2014 00:04:15 +0100 Fixed documentation comments in SDL_hints.h file.
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Thu, 30 Jan 2014 12:30:40 -0800 Add a new hint SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT that allows SDL_CreateWindowFrom() to set the pixel format of another SDL_Window (and also will set the SDL_WINDOW_OPENGL flag on the window created with SDL_CreateWindowFrom()).
Mon, 23 Dec 2013 17:37:22 -0800 Added a relative mouse mode that uses mouse warping instead of raw input.
Fri, 22 Nov 2013 13:24:53 -0300 OpenGL ES support for Windows
Tue, 12 Nov 2013 01:52:54 -0800 Added a hint SDL_HINT_VIDEO_FULLSCREEN_SPACES to specify that windows go fullscreen into their own spaces on Mac OS X.
Fri, 08 Nov 2013 14:04:51 -0800 Added SDL_HINT_CTRL_CLICK_EMULATE_RIGHT_CLICK hint which controls whether ctrl+click should emulate a right click on OSX.
Tue, 05 Nov 2013 20:07:39 -0300 Adds Joystick support for Android
Sat, 28 Sep 2013 14:07:08 -0700 Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE
Fri, 27 Sep 2013 23:19:22 -0700 Fixed the name of the environment variable to match the name of the hint.
Fri, 20 Sep 2013 13:43:00 -0400 add in High DPI support (aka Retina)
Tue, 06 Aug 2013 00:23:04 -0400 Removed anisotropic option from SDL_HINT_RENDER_SCALE_QUALITY.
Sat, 13 Jul 2013 03:13:41 -0700 Added a hint to control the Windows timer resolution: SDL_HINT_TIMER_RESOLUTION
Thu, 27 Jun 2013 17:07:24 -0700 Remove / update references to 1.2.
Wed, 05 Jun 2013 15:11:38 -0700 Joystick: Only send joy events when focused.
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Sun, 10 Mar 2013 13:05:47 -0400 First shot at Windows XInput haptics.
Fri, 08 Mar 2013 16:27:05 -0800 Updated SDL_HINT_GAMECONTROLLERCONFIG documentation to reflect that it only takes effect before init.
Fri, 08 Mar 2013 10:09:51 -0800 Don't re-read the hints when opening the game controller. Instead use SDL_GameControllerAddMapping() to add hints after initialization.
Tue, 05 Mar 2013 18:01:59 -0500 add hint to allow disabling the use of Xinput.
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Mon, 31 Dec 2012 09:30:15 -0800 Improvements from Alfred:
Sat, 15 Dec 2012 00:30:17 +0000 Improvements from Alfred:
Mon, 26 Nov 2012 16:37:54 -0800 Added hotplug joystick support and simplified game controller API, courtesy of Alfred Reynolds
Wed, 07 Nov 2012 15:55:43 -0800 SDL no longer grabs the keyboard by default on X11.
Thu, 04 Oct 2012 13:50:41 -0700 I'm becoming more and more convinced that the application should never use XRandR, and it's the window manager's responsibility to track and manage display modes for fullscreen windows.
Thu, 27 Sep 2012 11:29:13 -0700 Turned the X11 mode extension environment variables into hints so they can be more easily set from applications.
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Fri, 10 Jun 2011 14:23:36 +0100 * SDL_IOS_IDLE_TIMER_DISABLED hint
Fri, 10 Jun 2011 14:23:24 +0100 * SDL_IOS_ORIENTATIONS hint
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Sun, 13 Mar 2011 11:18:35 -0700 Added the SDL_HINT_RENDER_SCALE_QUALITY hint, which defaults to nearest pixel sampling.
Sat, 12 Feb 2011 12:04:00 -0800 changeset: 5272:cb08ef104ac4
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Tue, 08 Feb 2011 22:40:19 -0800 Added a hint to control whether the OpenGL driver uses shaders.
Sat, 05 Feb 2011 20:02:37 -0800 Created a simpler version of SDL_SetHint() that doesn't need a priority.
Sat, 05 Feb 2011 10:35:36 -0800 Added the SDL_HINT_RENDER_DRIVER and SDL_HINT_RENDER_VSYNC hints.
Sat, 05 Feb 2011 10:03:12 -0800 Added a hint to determine whether framebuffer texture acceleration should be used, and added default behaviors for the various platforms.
Sat, 05 Feb 2011 10:02:39 -0800 Added a hint system to allow configuration hints to be specified by the application.