Wed, 02 Feb 2011 22:55:12 -0800Fixed compiling on Windows
Sam Lantinga <slouken@libsdl.org> [Wed, 02 Feb 2011 22:55:12 -0800] rev 5155
Fixed compiling on Windows

Wed, 02 Feb 2011 14:34:54 -0800Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org> [Wed, 02 Feb 2011 14:34:54 -0800] rev 5154
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.

Wed, 02 Feb 2011 14:34:24 -0800Fixed compiling with the latest API changes
Sam Lantinga <slouken@libsdl.org> [Wed, 02 Feb 2011 14:34:24 -0800] rev 5153
Fixed compiling with the latest API changes

Tue, 01 Feb 2011 21:51:54 -0800Removing Visual Studio projects for testpalette
Sam Lantinga <slouken@libsdl.org> [Tue, 01 Feb 2011 21:51:54 -0800] rev 5152
Removing Visual Studio projects for testpalette

Tue, 01 Feb 2011 21:51:09 -0800SDL doesn't actually support the physical/logical palette split anymore.
Sam Lantinga <slouken@libsdl.org> [Tue, 01 Feb 2011 21:51:09 -0800] rev 5151
SDL doesn't actually support the physical/logical palette split anymore.

Tue, 01 Feb 2011 21:40:03 -0800Nobody is currently maintaining the QNX code, so removing it for now.
Sam Lantinga <slouken@libsdl.org> [Tue, 01 Feb 2011 21:40:03 -0800] rev 5150
Nobody is currently maintaining the QNX code, so removing it for now.

Tue, 01 Feb 2011 21:23:43 -0800Making the API simpler, removed support for palettized video modes and textures.
Sam Lantinga <slouken@libsdl.org> [Tue, 01 Feb 2011 21:23:43 -0800] rev 5149
Making the API simpler, removed support for palettized video modes and textures.

Tue, 01 Feb 2011 20:50:04 -0800The DrawRect API is implemented using lines
Sam Lantinga <slouken@libsdl.org> [Tue, 01 Feb 2011 20:50:04 -0800] rev 5148
The DrawRect API is implemented using lines

Tue, 01 Feb 2011 19:19:43 -0800The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org> [Tue, 01 Feb 2011 19:19:43 -0800] rev 5147
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.

Tue, 01 Feb 2011 19:15:42 -0800Added functions to watch events as they go through the event queue.
Sam Lantinga <slouken@libsdl.org> [Tue, 01 Feb 2011 19:15:42 -0800] rev 5146
Added functions to watch events as they go through the event queue.