Mon, 10 Feb 2014 10:02:51 -0800Recreate render target textures when the D3D device is being reset, and notify the application using the SDL_RENDER_TARGETS_RESET event when this happens.
Sam Lantinga [Mon, 10 Feb 2014 10:02:51 -0800] rev 8207
Recreate render target textures when the D3D device is being reset, and notify the application using the SDL_RENDER_TARGETS_RESET event when this happens.

Mon, 10 Feb 2014 10:02:42 -0800Exposed the font character size and SDLTest_DrawCharacter() to make it easier to do custom debug text layout
Sam Lantinga [Mon, 10 Feb 2014 10:02:42 -0800] rev 8206
Exposed the font character size and SDLTest_DrawCharacter() to make it easier to do custom debug text layout

Mon, 10 Feb 2014 10:02:18 -0800Fixed bug where a window created fullscreen and hidden would get activated and "shown" but never actually be visible.
Sam Lantinga [Mon, 10 Feb 2014 10:02:18 -0800] rev 8205
Fixed bug where a window created fullscreen and hidden would get activated and "shown" but never actually be visible.
This is the case with the Steam In-Home Streaming client.

Mon, 10 Feb 2014 12:47:26 -0500Fixed DualShock 4 controller config on Mac OS X.
Ryan C. Gordon [Mon, 10 Feb 2014 12:47:26 -0500] rev 8204
Fixed DualShock 4 controller config on Mac OS X.

Mon, 10 Feb 2014 10:53:02 -0500Fix Cmake so generated SOname matches autoconf's #.
Edward Rudd [Mon, 10 Feb 2014 10:53:02 -0500] rev 8203
Fix Cmake so generated SOname matches autoconf's #.

Mon, 10 Feb 2014 11:29:48 -0500Make controllermap, etc, work on platforms with hardcoded window sizes.
Ryan C. Gordon [Mon, 10 Feb 2014 11:29:48 -0500] rev 8202
Make controllermap, etc, work on platforms with hardcoded window sizes.

This makes sure everything renders correctly, even if, say, an Android device
gives you a certain "window" size no matter what you ask for.

Mon, 10 Feb 2014 09:26:22 -0300Backed out 51935d107921
Gabriel Jacobo [Mon, 10 Feb 2014 09:26:22 -0300] rev 8201
Backed out 51935d107921

The render target usage in controllermap is required if you are forced to use
the app at a different resolution than the one the art has been made for, for
example on Android, where you don't control the resolution.
(The coordinates for each button are hardcoded to the art size, and appear out
of place otherwise)

Mon, 10 Feb 2014 01:43:01 -0500Removed unused function.
Ryan C. Gordon [Mon, 10 Feb 2014 01:43:01 -0500] rev 8200
Removed unused function.

Mon, 10 Feb 2014 01:41:58 -0500Replace testgamecontroller visualization mode with something more useful.
Ryan C. Gordon [Mon, 10 Feb 2014 01:41:58 -0500] rev 8199
Replace testgamecontroller visualization mode with something more useful.

Sun, 09 Feb 2014 15:20:41 -0500No need to use a render target here.
Ryan C. Gordon [Sun, 09 Feb 2014 15:20:41 -0500] rev 8198
No need to use a render target here.