Sun, 07 Jun 2009 06:49:01 +0000Reverted bogus change to SDLTest xcode project.
Ryan C. Gordon <icculus@icculus.org> [Sun, 07 Jun 2009 06:49:01 +0000] rev 3172
Reverted bogus change to SDLTest xcode project.

Sun, 07 Jun 2009 06:42:15 +0000Added power subsystem to Xcode project.
Ryan C. Gordon <icculus@icculus.org> [Sun, 07 Jun 2009 06:42:15 +0000] rev 3171
Added power subsystem to Xcode project.

Sun, 07 Jun 2009 06:06:35 +0000Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org> [Sun, 07 Jun 2009 06:06:35 +0000] rev 3170
Initial work on power subsystem for SDL 1.3.

Sun, 07 Jun 2009 02:45:55 +0000indent
Sam Lantinga <slouken@libsdl.org> [Sun, 07 Jun 2009 02:45:55 +0000] rev 3169
indent

Sun, 07 Jun 2009 02:44:46 +0000Hi,
Sam Lantinga <slouken@libsdl.org> [Sun, 07 Jun 2009 02:44:46 +0000] rev 3168
Hi,

I have prepared a set of patches to readd WindowsCE support to SDL 1.3.
I've created a new GAPI/Rawframebuffer and a DirectDraw renderer.
Both renderers are work in progress and there are several unimplemented
cases. (Notably
RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and
texture blending )
Nevertheless I am successfully using these renderers together with the
SDL software renderer. (On most devices the SDL software renderer will
be much faster as there are only badly optimized vendor drivers available)

I send these patches now in this unpolished state because there seems to
be some interest in win ce and someone has to start supporting SDL 1.3

Now on to the patches:
wince_events_window_fixes.patch
fixes some wince incompatibilities and adds fullscreen support via
SHFullScreen. NOTE: This patch shouldn't have any side effects on
Windows, but I have NOT tested it on Windows, so please double-check.
This patch doesn't dependent on the following ones.

wince_renderers_system.patch
This patch does all necessary modifications to the SDL system.
- it adds the renderers to the configure system
- it adds the renderers to win32video

SDL_ceddrawrender.c
SDL_ceddrawrender.h
SDL_gapirender_c.h
SDL_gapirender.c
SDL_gapirender.h
these files add the new render drivers and should be placed in
src/video/win32

Some notes to people who want to test this:
- I have only compiled sdl with ming32ce, so the VisualC files are not
up to date
- As mingw32ce has no ddraw.h this file must be taken from the MS SDK
and modified to work with gcc
- I had to modify line 2611 in configure.in to
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer
-Wl,--image-base -Wl,0x10000"
otherwise GetCPinfo wouldn't link. If someone knows whats causing this
I'd be happy to hear about it.

It would be great if these patches could make their way into SVN as this
would make collaboration much much easier.

I'm out of office for the next week and therefore will be unavailable
via email.

Regards
Stefan

Fri, 05 Jun 2009 23:36:00 +0000Added a #ifndef SDL_NO_COMPAT around SDL_ActiveEvent and SDL_ResizeEvent so that code
Bob Pendleton <bob@pendleton.com> [Fri, 05 Jun 2009 23:36:00 +0000] rev 3167
Added a #ifndef SDL_NO_COMPAT around SDL_ActiveEvent and SDL_ResizeEvent so that code
that has a #defien SDL_NO_COMPAT before the #include SDL.h with not be able to use
these obsolete events.

Fri, 05 Jun 2009 07:35:06 +0000Best pixel formats with alpha search code has been added to function which converts surface to texture with enabled color keys. Now "testsprite2 --renderer opengl_es" works fine with all pixel formats with alpha. This affects other renderers too.
Mike Gorchak <lestat@i.com.ua> [Fri, 05 Jun 2009 07:35:06 +0000] rev 3166
Best pixel formats with alpha search code has been added to function which converts surface to texture with enabled color keys. Now "testsprite2 --renderer opengl_es" works fine with all pixel formats with alpha. This affects other renderers too.

Fri, 05 Jun 2009 07:30:51 +0000QNX quirk has been added, QNX OpenGL ES implementation is broken regarding support of textures with packed pixel formats.
Mike Gorchak <lestat@i.com.ua> [Fri, 05 Jun 2009 07:30:51 +0000] rev 3165
QNX quirk has been added, QNX OpenGL ES implementation is broken regarding support of textures with packed pixel formats.

Thu, 04 Jun 2009 21:00:45 +0000Added an ifdef so that if you
Bob Pendleton <bob@pendleton.com> [Thu, 04 Jun 2009 21:00:45 +0000] rev 3164
Added an ifdef so that if you

#define SDL_NO_COMPAT

before you include SDL.h then SDL_compat.h will never be included in your code.
This is useful for making sure that your code uses only SDL 1.3 features.
It is also handy for finding things that are in SDL_compat.h that belong elsewhere.

Wed, 03 Jun 2009 10:40:44 +0000Support for BGR565 pixel format has been added, mainly for OpenGL ES renderer. OpenGL ES renderer now have new texture formats.
Mike Gorchak <lestat@i.com.ua> [Wed, 03 Jun 2009 10:40:44 +0000] rev 3163
Support for BGR565 pixel format has been added, mainly for OpenGL ES renderer. OpenGL ES renderer now have new texture formats.