Tue, 22 Nov 2005 09:05:15 +0000X11 driver now chooses "libGL.so.1" as a default when a NULL is passed to
Ryan C. Gordon <icculus@icculus.org> [Tue, 22 Nov 2005 09:05:15 +0000] rev 1182
X11 driver now chooses "libGL.so.1" as a default when a NULL is passed to
SDL_GL_LoadLibrary().

Tue, 22 Nov 2005 08:21:39 +0000Quartz driver OpenGL updates:
Ryan C. Gordon <icculus@icculus.org> [Tue, 22 Nov 2005 08:21:39 +0000] rev 1181
Quartz driver OpenGL updates:

Driver can now open whatever library is specified in SDL_GL_LoadLibrary()
call (previously, it ignored this parameter), and uses the default system
library when NULL is specified.

Also, library is loaded once in SDL_GL_LoadLibrary() and not every call to
SDL_GL_GetProcAddress().

Tue, 22 Nov 2005 07:10:07 +0000From: Tyler Montbriand <tsm@accesscomm.ca>
Ryan C. Gordon <icculus@icculus.org> [Tue, 22 Nov 2005 07:10:07 +0000] rev 1180
From: Tyler Montbriand <tsm@accesscomm.ca>
To: sdl@libsdl.org
Date: Fri, 30 Sep 2005 02:24:50 -0600
Subject: [SDL] WinCE timers, continued

Here's a strange timer for Windows CE that doesn't ignore time across
suspends. It uses GetSystemTime to keep the time continuous, and GetTicks to
get finer-grained readings than 1 second. It detects the difference between
the GetTicks time and GetSystemTime time on power-on to keep the error within
one second max.

It's not a patch on the current win32 timer code -- took one look at that and
figured it had more than enough #ifdefs already. It's windows-ce specific.

Another thing I've noticed is that the Windows CE 4.0 and newer API has
functions warn processes about suspends. This is something SDL REALLY needs
for audio in particular, because turning it off while it's playing causes
anything that uses audio to hardlock the system on power-on. Unfortunately I
don't have 4.0 to play with. :(

Mon, 21 Nov 2005 00:31:29 +0000Don't use X11 unicode keys on anything but keypress events.
Ryan C. Gordon <icculus@icculus.org> [Mon, 21 Nov 2005 00:31:29 +0000] rev 1179
Don't use X11 unicode keys on anything but keypress events.

Mon, 21 Nov 2005 00:16:34 +0000Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org> [Mon, 21 Nov 2005 00:16:34 +0000] rev 1178
Real Unicode support for X11. Based on updated version of this patch:
http://lists.arabeyes.org/archives/developer/2004/June/msg00160.html

--ryan.

Sun, 20 Nov 2005 23:59:26 +0000SDL_GL_LoadLibrary() was returning 1, and not 0, to signify "success" on the
Ryan C. Gordon <icculus@icculus.org> [Sun, 20 Nov 2005 23:59:26 +0000] rev 1177
SDL_GL_LoadLibrary() was returning 1, and not 0, to signify "success" on the
Quartz target...fixed this to match the documented behaviour.

Sat, 19 Nov 2005 18:57:00 +0000Date: Mon, 17 Oct 2005 20:09:03 -0400
Ryan C. Gordon <icculus@icculus.org> [Sat, 19 Nov 2005 18:57:00 +0000] rev 1176
Date: Mon, 17 Oct 2005 20:09:03 -0400
From: Mark Schreiber <mark7@alumni.cmu.edu>
To: ryan@clutteredmind.org
Subject: [PATCH]SDL mprotect() crash fix

(I'm going to throw this patch your way at the suggestion of #SDL --
for some reason, I had some difficulty sending it to the main list
last time, and I go bonkers subscribing to send each email or
patch...)

Currently, when I run SDL applications as non-root using
SDL_VIDEODRIVER=dga, the fbdev fallback mprotect()s read/write the
proper size of mmapped /dev/fb0 (7.5MB), but on framebuffer release
mprotect()s read-only the range by the entire size of my video memory
(128MB), which causes a segfault:

#0 0x002a9a27 in ?? () from /lib/libc.so.6
#1 0x04a63eb6 in SDL_XDGAUnmapFramebuffer (screen=3D0) at XF86DGA2.c:978
#2 0x04a63efc in SDL_XDGACloseFramebuffer (dpy=3D0x9d3f008, screen=3D0)
at XF86DGA2.c:268
#3 0x04a68b57 in DGA_Available () at SDL_dgavideo.c:98
#4 0x04a53677 in SDL_VideoInit (driver_name=3D0xbfb0bfc7 "dga", flags=3D0)
at SDL_video.c:180
#5 0x04a2613f in SDL_InitSubSystem (flags=3D32) at SDL.c:74
#6 0x04a2617c in SDL_Init (flags=3D32) at SDL.c:166
#7 0x08049722 in main (argc=3D1, argv=3D0x0) at testwin.c:32

This is SDL 1.2.8 on Fedora Core 4, radeon driver for a Radeon 9250,
xorg-x11-6.8.2-37.

I've attached a one-line patch against SDL CVS that updates the size
of the framebuffer at framebuffer map time so that the mprotect() on
unmap will be the same size. I'm not sure if this is the best
approach (i.e. one might want to retain the original value), but it
does make my SDL applications work without segfaulting.

-- Best of luck, Mark Schreiber

Thu, 17 Nov 2005 03:43:42 +0000Fixed Altivec support on Mac OS X.
Ryan C. Gordon <icculus@icculus.org> [Thu, 17 Nov 2005 03:43:42 +0000] rev 1175
Fixed Altivec support on Mac OS X.

Thu, 17 Nov 2005 03:16:01 +0000Enable dynamic X11 on Mac OS X.
Ryan C. Gordon <icculus@icculus.org> [Thu, 17 Nov 2005 03:16:01 +0000] rev 1174
Enable dynamic X11 on Mac OS X.

Thu, 17 Nov 2005 03:15:05 +0000Split up src/SDL_loadso.c into platform directories.
Ryan C. Gordon <icculus@icculus.org> [Thu, 17 Nov 2005 03:15:05 +0000] rev 1173
Split up src/SDL_loadso.c into platform directories.