Sat, 20 Dec 2008 18:40:30 +0000Turn on line antialiasing (requires blending to be enabled)
Sam Lantinga <slouken@libsdl.org> [Sat, 20 Dec 2008 18:40:30 +0000] rev 2893
Turn on line antialiasing (requires blending to be enabled)

Sat, 20 Dec 2008 18:26:06 +0000Add a few test pattern lines
Sam Lantinga <slouken@libsdl.org> [Sat, 20 Dec 2008 18:26:06 +0000] rev 2892
Add a few test pattern lines

Sat, 20 Dec 2008 13:55:45 +0000indent
Sam Lantinga <slouken@libsdl.org> [Sat, 20 Dec 2008 13:55:45 +0000] rev 2891
indent

Sat, 20 Dec 2008 13:54:19 +0000Placeholder for line drawing algorithm (current code doesn't work)
Sam Lantinga <slouken@libsdl.org> [Sat, 20 Dec 2008 13:54:19 +0000] rev 2890
Placeholder for line drawing algorithm (current code doesn't work)

Sat, 20 Dec 2008 13:53:54 +0000Fixed crash in software line drawing
Sam Lantinga <slouken@libsdl.org> [Sat, 20 Dec 2008 13:53:54 +0000] rev 2889
Fixed crash in software line drawing

Sat, 20 Dec 2008 13:14:28 +0000Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org> [Sat, 20 Dec 2008 13:14:28 +0000] rev 2888
Added stubs for software implementations of blending fills and line drawing

Sat, 20 Dec 2008 12:32:53 +0000Added a test program for line drawing
Sam Lantinga <slouken@libsdl.org> [Sat, 20 Dec 2008 12:32:53 +0000] rev 2887
Added a test program for line drawing

Sat, 20 Dec 2008 12:32:38 +0000Minor corrections
Sam Lantinga <slouken@libsdl.org> [Sat, 20 Dec 2008 12:32:38 +0000] rev 2886
Minor corrections

Sat, 20 Dec 2008 12:32:25 +0000indent
Sam Lantinga <slouken@libsdl.org> [Sat, 20 Dec 2008 12:32:25 +0000] rev 2885
indent

Sat, 20 Dec 2008 12:00:00 +0000Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org> [Sat, 20 Dec 2008 12:00:00 +0000] rev 2884
Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions

> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>

I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.

Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.

The diff also includes

a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.