src/video/windows/SDL_windowswindow.h
Thu, 28 Nov 2013 02:31:32 -0800 Fixed windows build with conflict resolve
Fri, 22 Nov 2013 13:24:53 -0300 OpenGL ES support for Windows
Sun, 10 Nov 2013 14:10:00 -0800 Fixed bug 2067 - Window size limit calculation issue when exiting fullscreen on Windows
Sat, 28 Sep 2013 14:06:59 -0700 Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
Sat, 28 Sep 2013 14:06:20 -0700 Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
Mon, 22 Apr 2013 18:14:55 -0700 Send mouse leave updates for Windows and X11.
Wed, 06 Mar 2013 11:59:19 -0800 Fixed 64-bit compile warnings on Visual C++
Wed, 27 Feb 2013 11:39:39 -0800 sdl - use the wParam and rawinput data for mouse state rather than just the message type, fixes missing mouse up events when alt-tabing out of the window
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Wed, 07 Nov 2012 15:55:43 -0800 SDL no longer grabs the keyboard by default on X11.
Sat, 15 Sep 2012 10:59:39 -0400 Removed Windows CE support from SDL 2.0.
Thu, 13 Sep 2012 01:43:53 -0400 Added SDL_SetWindowBordered() API.
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Fri, 11 Mar 2011 08:49:20 -0800 Gamma support is back!
Sat, 26 Feb 2011 10:11:09 -0800 Restore the windowed position and size when coming back from fullscreen.
Tue, 15 Feb 2011 23:07:14 -0800 Fixed a host of issues with Windows fullscreen modes. Toggling fullscreen OpenGL works now in my test environment.
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Fri, 04 Feb 2011 12:29:58 -0800 Added the Windows framebuffer implementation.
Thu, 20 Jan 2011 18:04:05 -0800 Fixed bug #925