Mon, 31 Dec 2012 19:22:05 -0800Fix VS buildbot builds
Andreas Schiffler <aschiffler@ferzkopp.net> [Mon, 31 Dec 2012 19:22:05 -0800] rev 6799
Fix VS buildbot builds

Mon, 31 Dec 2012 19:11:14 -0800Fix VS2010 and VS2012 solutions.
Andreas Schiffler <aschiffler@ferzkopp.net> [Mon, 31 Dec 2012 19:11:14 -0800] rev 6798
Fix VS2010 and VS2012 solutions.

Wed, 26 Dec 2012 07:11:56 -0800Fixed compiler warnings in edid-parse.c
Sam Lantinga <slouken@libsdl.org> [Wed, 26 Dec 2012 07:11:56 -0800] rev 6797
Fixed compiler warnings in edid-parse.c

Mon, 31 Dec 2012 18:32:30 -0800Implemented SDL_GetDisplayName() for X11, which requires the XRandR extension.
Sam Lantinga <slouken@libsdl.org> [Mon, 31 Dec 2012 18:32:30 -0800] rev 6796
Implemented SDL_GetDisplayName() for X11, which requires the XRandR extension.
It turns out there's all kinds of good information in the EDID data for a monitor...

Mon, 31 Dec 2012 16:29:01 -0800Fixed bug 1653 - comma at the end of enum
Sam Lantinga <slouken@libsdl.org> [Mon, 31 Dec 2012 16:29:01 -0800] rev 6795
Fixed bug 1653 - comma at the end of enum

Martin Gerhardy 2012-11-30 03:07:14 PST

SDL_gamecontroller.h:61:29: warning: comma at end of enumerator list [-pedantic]

Mon, 31 Dec 2012 19:16:52 -0500Corrected call to glXMakeCurrent() when setting a NULL context.
Edward Rudd <urkle@outoforder.cc> [Mon, 31 Dec 2012 19:16:52 -0500] rev 6794
Corrected call to glXMakeCurrent() when setting a NULL context.

Fixes Bugzilla #1675.

Mon, 31 Dec 2012 15:36:19 -0800Implemented getting the display name on Windows
Sam Lantinga <slouken@libsdl.org> [Mon, 31 Dec 2012 15:36:19 -0800] rev 6793
Implemented getting the display name on Windows

Mon, 31 Dec 2012 14:57:36 -0800Fixed bug 1616 - SDL does not use values set with SDL_GL_SetAttribute on Android
Sam Lantinga <slouken@libsdl.org> [Mon, 31 Dec 2012 14:57:36 -0800] rev 6792
Fixed bug 1616 - SDL does not use values set with SDL_GL_SetAttribute on Android

Philipp Wiesemann 2012-10-06 07:19:57 PDT

SDL does not use values set with SDL_GL_SetAttribute on Android.

I attached a patch which adds this functionality and makes it possible to set
(for example) depth buffer size or anti-aliasing in the actual application
instead of modifying the Java source (which seems currently the only way).

Mon, 31 Dec 2012 14:14:01 -0800Fixed bug 1671 - add cast to fix build with strict GCC settings
Sam Lantinga <slouken@libsdl.org> [Mon, 31 Dec 2012 14:14:01 -0800] rev 6791
Fixed bug 1671 - add cast to fix build with strict GCC settings

Pavol Rusnak 2012-12-21 16:08:39 PST

I suggest the following patch to fix build with strict GCC settings

Mon, 31 Dec 2012 14:08:43 -0800Fixed bug 1672 - Found: seg-fault with testgesture
Sam Lantinga <slouken@libsdl.org> [Mon, 31 Dec 2012 14:08:43 -0800] rev 6790
Fixed bug 1672 - Found: seg-fault with testgesture

automata 2012-12-23 22:05:21 PST

An incorrect guard resulted in segmentation faults with the
SDL/test/testgesture executable. The attached patch fixes this issue, and also
allows the program's window to properly handle resize events.

Apply the attached patch to .../SDL/test/testgesture.c