include/SDL_render.h
Thu, 17 Feb 2011 12:03:48 -0800 Allow the application to explicitly request a software renderer.
Tue, 15 Feb 2011 13:59:59 -0800 Changed the concept of a render clip rect to a render viewport.
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Mon, 07 Feb 2011 20:06:26 -0800 Added function SDL_RenderSetClipRect()
Mon, 07 Feb 2011 00:46:43 -0800 Updated testoverlay2 to use the SDL 2D rendering API
Thu, 03 Feb 2011 15:49:37 -0800 Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 10:03:55 -0800 Added an intro to the features and goals of the 2D rendering API.
Thu, 03 Feb 2011 00:54:29 -0800 Simplified and improved the process of creating a texture from a surface.
Thu, 03 Feb 2011 00:22:18 -0800 Making the API simpler, removed the writepixels interface
Thu, 03 Feb 2011 00:19:40 -0800 Made it possible to create a texture of any format, even if not supported by the renderer.
Tue, 01 Feb 2011 21:23:43 -0800 Making the API simpler, removed support for palettized video modes and textures.
Tue, 01 Feb 2011 19:19:43 -0800 The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Tue, 01 Feb 2011 15:02:21 -0800 Split the rendering API out into a separate header file.