src/render/SDL_render.c
Mon, 14 Aug 2017 20:37:07 -0700 Fixed build warning
Mon, 14 Aug 2017 20:07:30 -0700 Fixed compiler warnings
Mon, 14 Aug 2017 16:34:54 -0700 Fixed bug 2344 - CHECK_WINDOW_MAGIC should include __FILE__ and __LINE__
Mon, 14 Aug 2017 05:51:44 -0700 Implemented more flexible blending modes for accelerated renderers
Sun, 13 Aug 2017 21:06:52 -0700 Fixed bug 3744 - missing SDLCALL in several functions
Sun, 13 Aug 2017 20:13:11 -0700 Fixed copy-paste error, thanks Alen!
Fri, 04 Aug 2017 23:00:30 +0200 Fixed compiler warnings about type conversions.
Wed, 02 Aug 2017 13:38:46 -0700 Fixed bug 3311 - Broken touch positions with SDL_RenderSetLogicalSize & HIGHDPI on iOS
Tue, 06 Jun 2017 14:06:40 -0400 Merged Eric Wing's overscan patch.
Mon, 04 Apr 2016 19:25:24 -0700 overscan (feature for SDL_RenderSetLogicalSize): Fix to ignore overscan hint when using the Direct3D 9 backend.
Sun, 21 Jun 2015 04:04:14 -0700 merged SDL 2.0.4 rc2
Wed, 17 Jun 2015 20:03:08 -0700 merged SDL 2.0.4rc1+
Wed, 03 Dec 2014 04:41:26 -0800 Adds support to control the scaling policy/mode of SDL_RenderSetLogicalSize for both letterbox (current behavior) and a new overscan mode (expand to fill the entire screen, even if some parts draw off the screen).
Fri, 03 Mar 2017 16:38:17 -0500 Fix some more compiler warnings on armcc.
Fri, 06 Jan 2017 21:17:33 -0500 Better fix for static analysis issue in SDL_DestroyRenderer().
Fri, 06 Jan 2017 00:40:22 -0800 Just roll back the entire portion of the commit from b6ec7005ca15 which caused bug 3544 until we figure out what the right static analysis fix is.
Fri, 06 Jan 2017 00:32:06 -0800 Fixed bug 3544 - Memory freeing bug in SDL_DestroyRenderer/SDL_DestroyTexture
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Thu, 24 Nov 2016 21:41:09 -0500 Fixed all known static analysis bugs, with checker-279 on macOS.
Fri, 14 Oct 2016 00:51:57 -0700 Fixed divide by zero if setting integer scale without setting logical width and height
Fri, 07 Oct 2016 23:40:44 -0700 Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
Fri, 07 Oct 2016 18:00:30 -0700 Fixed bug 3029 - software renderer cuts off edges when rotate-blitting with a multiple of 90 degrees
Sat, 01 Oct 2016 14:31:00 -0700 Fixed bug 3116 - renderer->hidden in SDL_RenderCopy(Ex)
Sat, 01 Oct 2016 13:29:30 -0700 Fixed bug 3174 - SDL_SetRenderTarget clip rect
Sat, 16 Jan 2016 21:25:10 +0100 Fixed compile warnings about type conversion.
Tue, 05 Jan 2016 16:39:18 -0500 SDL_RenderSetIntegerScale
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Sun, 27 Dec 2015 17:55:45 -0500 Fixed bug 3202 - Fix renderer visibility on a window maximized directly from the minimized state
Fri, 21 Aug 2015 23:50:37 +0200 Changed an error return value from 0 to NULL for consistency.
Fri, 19 Jun 2015 23:20:43 -0700 Fixed bug 1550 - SDL_RenderCopy/CopyEx in software should optionally render 8bit alpha
Thu, 28 May 2015 12:18:05 -0700 Fixed bug 2367 - Bad mouse motion coordinates with two windows where one has changed logical size
Tue, 26 May 2015 16:42:36 -0400 Drop out of SDL_UpdateTexture() early if the rectangle is zero pixels.
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Sun, 17 Aug 2014 14:34:41 -0700 Fixed bug where the render target is updated instead of the default output when the window is resized.
Sat, 16 Aug 2014 23:30:44 -0700 Fixed bug 2681 - dereference a NULL pointer dst_fmt in SDL_CreateTextureFromSurface function
Sat, 19 Apr 2014 13:15:41 -0700 Render: Allow empty cliprect.
Thu, 20 Mar 2014 16:23:18 -0400 Static analysis fix: uninitialized value.
Thu, 20 Mar 2014 11:14:44 -0400 Static analysis fix: division by zero.
Thu, 20 Mar 2014 10:41:47 -0400 Static analysis fix: uninitialized variables.
Mon, 10 Mar 2014 17:19:19 -0700 Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
Mon, 10 Mar 2014 01:51:03 -0700 Converted David Ludwig's D3D11 renderer to C and optimized it.
Sun, 09 Mar 2014 11:36:47 -0700 Integrated David Ludwig's support for Windows RT
Thu, 28 Nov 2013 22:09:21 -0500 WinRT: merged with latest SDL 2.x/HG code
Sun, 27 Oct 2013 21:26:46 -0400 WinRT: merged with SDL 2.0.1 codebase
Tue, 13 Aug 2013 20:09:52 -0400 WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
Mon, 12 Aug 2013 22:29:55 -0400 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)
Sun, 21 Apr 2013 12:38:44 -0400 WinRT: merged with latest, official, SDL 2.x sources
Sun, 14 Apr 2013 11:42:55 -0400 WinRT: merged with latest, official, SDL 2.x sources (at rev. bea100d73d13)
Sat, 23 Feb 2013 20:01:46 -0500 WinRT: merged with latest, official, SDL 2.x code
Tue, 12 Feb 2013 21:26:04 -0500 WinRT: made SDL_CreateRenderer default to using the SW renderer, for now
Sat, 02 Feb 2013 19:32:44 -0500 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
Mon, 24 Feb 2014 18:57:22 -0300 Fixes #2296 - SDL_GL_UnbindTexture segfaults (thanks Daniel B├╝nzli)
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Sat, 02 Nov 2013 11:46:43 +0100 Changed function to return -1 through SDL_Error() instead of plain -1.
Mon, 30 Sep 2013 22:16:14 -0700 Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
Sat, 28 Sep 2013 14:06:55 -0700 Implemented SDL_UpdateYUVTexture() for Direct3D
Sat, 28 Sep 2013 14:06:51 -0700 Added missing SDL_assert.h
Sat, 28 Sep 2013 14:06:47 -0700 Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
Fri, 20 Sep 2013 13:43:00 -0400 add in High DPI support (aka Retina)