src/video/android/SDL_androidvideo.c
Fri, 05 Apr 2019 09:16:30 +0200 Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE
Tue, 12 Mar 2019 14:44:25 -0700 Fixed initial display orientation at Android app start
Thu, 17 Jan 2019 11:05:05 +0100 Android: prevent concurrency in Android_SetScreenResolution() when exiting
Wed, 16 Jan 2019 10:31:51 +0100 Android: move static variable isPaused/isPausing to SDL_VideoData structure
Fri, 04 Jan 2019 22:01:14 -0800 Updated copyright for 2019
Thu, 03 Jan 2019 20:18:29 +0100 Android: use Mutex instead of Semphore for bug 4142
Thu, 03 Jan 2019 14:18:06 +0100 Fixed bug 4142 - Concurrency issues in Android backend
Thu, 03 Jan 2019 13:14:16 +0100 Android: preparation bug 4142, reduce usage of global variable Android_Window
Thu, 06 Dec 2018 09:22:00 +0100 Fix warnings detected on Android build
Mon, 24 Sep 2018 11:49:25 -0700 Fixed whitespace
Mon, 18 Jun 2018 13:14:04 -0700 Use a blank cursor instead of PointerIcon.TYPE_NULL since that shows the default cursor on Samsung DeX
Thu, 07 Jun 2018 17:07:03 -0700 Track android device panel width & height as well as window surface & height.
Sun, 11 Feb 2018 18:23:37 -0800 On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS.
Wed, 03 Jan 2018 10:03:25 -0800 Updated copyright for 2018
Tue, 31 Oct 2017 13:49:59 -0700 Add SDL_GetDisplayDPI implementation on Android. (thanks Rachel!)
Mon, 28 Aug 2017 00:43:14 -0700 Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h
Mon, 28 Aug 2017 00:11:38 -0700 Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration
Sun, 27 Aug 2017 22:15:57 -0400 vulkan: Initial Vulkan support!
Tue, 14 Mar 2017 07:22:08 -0700 Compile fix for android.
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Fri, 02 Dec 2016 02:25:12 -0800 Fixed missing prototypes on Android, patch from Sylvain
Fri, 07 Oct 2016 15:21:19 -0700 Fixed bug 2808 - Fix SDL reporting wrong window size on resume
Sat, 01 Oct 2016 14:18:29 -0700 Fix SDL not resizing window when Android screen resolution changes
Tue, 12 Jan 2016 22:23:00 +0100 Android: Added mouse initialization to reset state.
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Wed, 25 Mar 2015 10:59:10 -0400 Add a hint watch callback for SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH.
Mon, 26 Jan 2015 22:12:38 +0100 Fixed memory leak in video quit implementation for Android.
Fri, 23 Jan 2015 20:29:08 +0100 Fixed bug 2816 - [patch] Android: Expose screen refresh rate
Mon, 20 Oct 2014 10:10:39 -0300 Bug 2739 - [Android] No support for SDL_DisableScreenSaver by Martin Gerhardy
Mon, 02 Jun 2014 09:01:26 -0700 Added a way to get the native Android window and EGL context
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Fri, 22 Nov 2013 13:24:53 -0300 OpenGL ES support for Windows
Sat, 05 Oct 2013 17:08:19 +0200 Added detection of touch devices before first touch events happen on Android.
Mon, 19 Aug 2013 16:29:46 -0300 Fixes bug #2037, common EGL code for Android and X11
Sat, 01 Jun 2013 21:11:52 +0200 Removed debug output.
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Thu, 02 May 2013 23:12:03 +0200 Removed SDL prefix from internal function pointers for screen keyboard access.
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Mon, 05 Nov 2012 00:58:52 -0800 Add a real fullscreen video mode on Android.
Sun, 04 Nov 2012 21:53:28 -0800 Synchronized the on-screen keyboard state with whether we are accepting text input.
Wed, 03 Oct 2012 20:49:16 -0700 Fixed bug 1614 - SDL for Android does not implement TextInput API
Wed, 26 Sep 2012 20:14:37 -0700 Fixed bug 1573 - SDL does not support system clipboard on Android.
Sat, 11 Aug 2012 10:15:59 -0700 Fixed bug 1564 - SDL has no function to open a screen keyboard on Android.
Tue, 19 Jun 2012 13:57:42 -0300 Fixes #1422, restores GL context automatically under Android
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Mon, 31 Oct 2011 05:56:58 -0400 Lots of fixes importing SDL source wholesale into a new iOS project
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Thu, 13 Jan 2011 18:31:15 -0800 Added "mouse" support for the Android touch screen
Thu, 13 Jan 2011 15:10:17 -0800 The window is changed to reflect the actual screen dimensions, for now.
Wed, 12 Jan 2011 14:29:01 -0800 Fill in the video mode with the correct screen format
Wed, 12 Jan 2011 13:52:41 -0800 A bit of cleanup in the Android driver
Wed, 05 Jan 2011 00:09:19 -0800 Fixed screen texture format on Android
Tue, 04 Jan 2011 20:36:39 -0800 Fixed 2D video on Android
Tue, 27 Jul 2010 10:49:11 +0200 Added resize hander stub and initial screen size setter
Wed, 07 Jul 2010 00:43:23 +1200 Added preliminary keyboard event support
Fri, 18 Jun 2010 00:03:09 +1200 Removed old video subsystem, along with (now-unncessary) egl files.
Thu, 10 Jun 2010 19:25:55 +1200 Fixed #includes to fix naming conventions