src/video/SDL_video.c
Wed, 02 Aug 2017 10:22:48 -0700 Fixed bug 3690 - SDL2 KMS/DRM render context support
Mon, 31 Jul 2017 12:57:15 -0700 Fixed bug 3720 - SDL_GL_GetAttribute doesn't check for initialized video driver
Sat, 15 Jul 2017 17:41:58 -0300 iOS: Use modern replacements for deprecated functions, when available.
Sat, 01 Jul 2017 17:50:47 -0400 Support for QNX 7.0 (thanks, Elad!).
Tue, 16 May 2017 06:30:39 -0700 SDL - add SDL_WINDOW_VULKAN and make Android_CreateWindow only create an EGLSurface when SDL_WINDOW_VULKAN is not present. This makes it so the ANativeWindow* can be used with vkCreateAndroidSurfaceKHR, otherwise it will fail because having both an EGLSurface and VkSurfaceKHR attached to a window is not allowed according to the Vulkan spec:
Fri, 12 May 2017 23:01:04 +0200 Fixed warnings about shadowed global variable.
Tue, 09 May 2017 03:19:58 -0700 Fixed build error on Linux
Tue, 09 May 2017 10:10:42 -0700 Added support for mixing Qt and SDL on iOS
Fri, 03 Mar 2017 16:38:45 -0500 video: Don't compile isAtLeastGL3() if we don't have OpenGL support _at all_.
Wed, 01 Mar 2017 15:05:54 -0800 mistake: Revert the files that I did not mean to commit
Wed, 01 Mar 2017 14:50:59 -0800 * Some refactoring and bug fixes. Thanks MichaƂ Kuchta!
Thu, 02 Feb 2017 00:41:58 -0800 Fixed bug 3577 - Can't set minimal size (message box appears instead) if maximal size wasn't declared (i.e. unlimited)
Fri, 27 Jan 2017 21:16:38 -0800 Return an error if trying to set a window minimum size larger than the maximum size, or vice versa
Sat, 21 Jan 2017 22:00:56 +0100 Fixed compiler warning about returning a value in a void function.
Tue, 10 Jan 2017 08:54:33 -0800 Fixed bugs 2570, 3145, improved OpenGL ES context support on Windows and X11
Sat, 07 Jan 2017 19:55:29 -0500 x11: make the X11 target work on macOS with Xquartz.
Wed, 04 Jan 2017 09:33:47 -0500 x11: deal with xrandr display size in millimeters being zero.
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Sat, 31 Dec 2016 10:30:07 -0800 Fixed bug 3541 - DisplayIndex out of bounds in SDL_SetWindowPosition
Sun, 11 Dec 2016 12:01:44 -0800 Fixed ABI, don't change the return type of SDL_GL_SwapWindow()
Sun, 11 Dec 2016 12:01:01 -0800 Fixed creating a renderer on the dummy driver on Mac OS X
Sun, 11 Dec 2016 11:45:33 -0800 Fixed crash when creating a dummy window on Mac OS X
Fri, 09 Dec 2016 01:47:43 -0800 Fixed bug 3513 - SDL_GL_SwapWindow does not return error status
Thu, 24 Nov 2016 21:41:09 -0500 Fixed all known static analysis bugs, with checker-279 on macOS.
Sun, 13 Nov 2016 22:57:41 -0800 Patch from Sylvain to fix clang warnings
Fri, 07 Oct 2016 23:40:44 -0700 Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
Fri, 07 Oct 2016 18:09:09 -0700 Fixed bug 3061 - Selecting the dummy video driver on Mac OS X results in an error
Thu, 29 Sep 2016 22:52:41 -0400 Added SDL_SetWindowResizable(). (thanks, Ethan!)
Tue, 06 Sep 2016 13:13:03 -0400 emscripten: special case to make SDL_ShowSimpleMessageBox() work.
Tue, 10 May 2016 21:14:36 +0200 Fixed missing error message if SDL_GetDisplayDPI() is unsupported.
Fri, 22 Jan 2016 13:12:16 -0800 Fixed creating fullscreen windows on Steam Link
Tue, 21 Apr 2015 09:45:58 -0400 Added SDL_SetWindowModalFor().
Tue, 05 Jan 2016 02:28:56 -0500 Added SDL_SetWindowInputFocus().
Tue, 05 Jan 2016 02:46:10 -0500 Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().
Tue, 05 Jan 2016 02:29:06 -0500 Added SDL_GetWindowBordersSize().
Tue, 05 Jan 2016 01:30:40 -0500 Added special window type flags.
Mon, 04 Jan 2016 23:52:40 -0500 Added SDL_GetDisplayUsableBounds().
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Tue, 29 Dec 2015 19:13:56 +0100 Fixed a crash if creating accelerated renderer after accessing window surface.
Thu, 10 Dec 2015 20:25:34 -0400 SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.
Sun, 29 Nov 2015 19:33:11 -0500 WinRT: added Win10/UWP (Universal Windows Platform) support
Thu, 26 Nov 2015 00:41:39 -0500 WinRT: lots of display and windowing related fixes
Mon, 09 Nov 2015 08:55:01 -0800 don't toggle SDL fullscreen state on OSX if we're destroying the window
Mon, 09 Nov 2015 08:54:56 -0800 more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state
Mon, 09 Nov 2015 08:54:49 -0800 SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing.
Tue, 06 Oct 2015 00:10:54 -0400 Mac: Reset display if going from fullscreen to a fullscreen Space or vice-versa.
Wed, 29 Jul 2015 17:19:11 -0700 Fix SDL_GetWindowPosition to be properly monitor-aware and return the monitor x,y when fullscreened.
Wed, 29 Jul 2015 17:18:56 -0700 Add SDL_GetDisplayDPI routine and implement for Windows.
Mon, 22 Jun 2015 23:36:06 -0700 Fixed bug 3030 - SDL_RecreateWindow fails to restore title, icon, etc.
Mon, 15 Jun 2015 23:44:08 -0700 Fixed bug 3015 - grab mouse inconsistent state
Tue, 26 May 2015 20:49:27 -0400 Reset the keyboard state when launching a message box (thanks, Sean!).
Tue, 26 May 2015 10:25:15 -0400 Don't look for (and fail without) glGetIntegerv() until we need to.
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Wed, 06 May 2015 12:54:51 -0300 Fixed SDL_GL_GetAttribute queries for framebuffer component sizes in Core Profile OpenGL contexts.
Fri, 10 Apr 2015 21:40:50 -0400 Placate static analysis with an assertion.
Wed, 08 Apr 2015 15:35:07 -0300 Merged default into iOS-improvements
Mon, 06 Apr 2015 15:26:37 -0300 Merged default into iOS-improvements
Thu, 15 Jan 2015 01:15:24 -0400 Merged default into iOS-improvements
Thu, 15 Jan 2015 01:06:14 -0400 Several improvements to the iOS backend:
Wed, 08 Apr 2015 02:00:14 -0400 SDL_SetWindowTitle() should never set a NULL pointer for the title string.