src/video/SDL_sysvideo.h
Wed, 02 Aug 2017 10:22:48 -0700 Fixed bug 3690 - SDL2 KMS/DRM render context support
Sat, 15 Jul 2017 17:41:58 -0300 iOS: Use modern replacements for deprecated functions, when available.
Sat, 01 Jul 2017 17:50:47 -0400 Support for QNX 7.0 (thanks, Elad!).
Tue, 09 May 2017 10:10:42 -0700 Added support for mixing Qt and SDL on iOS
Sun, 26 Feb 2017 00:40:04 -0500 Removed a bunch of unnecessary #ifdefs.
Sat, 11 Feb 2017 11:14:48 -0800 Fixed bug 3583 - X11 touch device can be permanently lost
Tue, 10 Jan 2017 08:54:33 -0800 Fixed bugs 2570, 3145, improved OpenGL ES context support on Windows and X11
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Sun, 11 Dec 2016 12:01:01 -0800 Fixed creating a renderer on the dummy driver on Mac OS X
Fri, 09 Dec 2016 01:47:43 -0800 Fixed bug 3513 - SDL_GL_SwapWindow does not return error status
Sun, 20 Nov 2016 21:34:54 -0800 Renaming of guard header names to quiet -Wreserved-id-macro
Thu, 29 Sep 2016 22:52:41 -0400 Added SDL_SetWindowResizable(). (thanks, Ethan!)
Tue, 21 Apr 2015 09:45:58 -0400 Added SDL_SetWindowModalFor().
Tue, 05 Jan 2016 02:28:56 -0500 Added SDL_SetWindowInputFocus().
Tue, 05 Jan 2016 02:46:10 -0500 Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().
Tue, 05 Jan 2016 02:29:06 -0500 Added SDL_GetWindowBordersSize().
Tue, 05 Jan 2016 01:42:00 -0500 Added SDL_DROPBEGIN and SDL_DROPCOMPLETE events, plus window IDs for drops.
Mon, 04 Jan 2016 23:52:40 -0500 Added SDL_GetDisplayUsableBounds().
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Wed, 29 Jul 2015 17:18:56 -0700 Add SDL_GetDisplayDPI routine and implement for Windows.
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Sat, 28 Mar 2015 00:48:03 -0400 Minor input grab clarifications.
Fri, 06 Mar 2015 16:03:40 +0000 Allow setting of GL_CONTEXT_RELEASE_BEHAVIOR when creating the GL context when GLX_ARB_context_flush_control is available.
Thu, 18 Dec 2014 00:19:52 -0500 Initial merge of Emscripten port!
Wed, 15 Oct 2014 09:18:17 -0700 Expanded the iMX6 video driver into a general Vivante video driver that works across multiple SoCs
Wed, 10 Sep 2014 08:54:01 -0700 Freescale i.MX6 video driver
Wed, 30 Jul 2014 17:45:52 -0700 SDL - fix re-entrancy into SDL_UpdateFullscreenMode under OSX. During HideWindow we get a RESTORED event which then turns fullscreen back on causing a hang in Cocoa_SetWindowFullscreenSpace waiting for the fullscreen transition to finish.
Wed, 25 Jun 2014 17:06:12 -0400 Merged Ryan's SDL-gui-backend branch.
Wed, 28 May 2014 01:22:47 -0400 Changed drag area API to a hit-testing API.
Tue, 27 May 2014 01:27:42 -0400 First shot at SDL_SetWindowDragAreas().
Fri, 06 Jun 2014 15:45:59 -0300 Chrome's Native Client backend implementation
Sat, 24 May 2014 01:25:27 -0400 Fixed whitespace.
Sun, 09 Mar 2014 11:36:47 -0700 Integrated David Ludwig's support for Windows RT
Sun, 09 Mar 2014 11:06:11 -0700 Fixed line endings on WinRT source code
Thu, 28 Nov 2013 22:09:21 -0500 WinRT: merged with latest SDL 2.x/HG code
Sun, 27 Oct 2013 21:26:46 -0400 WinRT: merged with SDL 2.0.1 codebase
Mon, 12 Aug 2013 22:29:55 -0400 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)
Sun, 14 Apr 2013 11:42:55 -0400 WinRT: merged with latest, official, SDL 2.x sources (at rev. bea100d73d13)
Sat, 23 Feb 2013 20:01:46 -0500 WinRT: merged with latest, official, SDL 2.x code
Mon, 26 Nov 2012 16:58:41 -0500 Merged with latest official SDL code
Mon, 12 Nov 2012 13:25:44 -0500 Merged with latest official SDL sources.
Sun, 04 Nov 2012 09:46:59 -0500 Merge with latest, official SDL code
Sat, 27 Oct 2012 22:48:04 -0400 WinRT: created a skeleton for a video driver, using a copy of the dummy driver for a base
Sun, 02 Feb 2014 23:41:46 -0500 Added Mir video target (thanks, Brandon!).
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Wed, 15 Jan 2014 11:34:03 -0800 Don't minimize fullscreen windows when destroying them.
Wed, 15 Jan 2014 11:17:09 -0800 Allow switching between FS and desktop FS.
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Sat, 14 Dec 2013 20:18:43 -0300 Wayland support
Thu, 14 Nov 2013 11:51:24 -0500 Renamed things named after BeOS to be named after Haiku instead.
Sun, 20 Oct 2013 21:18:05 -0400 Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!).
Sat, 28 Sep 2013 19:23:59 -0300 Removes unused property use_egl from internal structure gl_config
Sat, 28 Sep 2013 13:28:19 -0300 Raspberry Pi support (also unified UDEV and EVDEV support)
Fri, 20 Sep 2013 13:43:00 -0400 add in High DPI support (aka Retina)
Fri, 13 Sep 2013 17:42:46 -0700 Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
Mon, 19 Aug 2013 16:29:46 -0300 Fixes bug #2037, common EGL code for Android and X11
Wed, 31 Jul 2013 21:22:09 -0700 Documented why we have global and thread-local variables for the GL context.
Sun, 14 Jul 2013 18:17:28 -0700 Fixed bug 1919 - Window icon disappears as soon as a renderer is created
Thu, 11 Jul 2013 22:59:20 -0700 Fixed bug 1946 - OpenGL contexts in threads
Tue, 09 Jul 2013 12:58:54 -0700 SDL_GL_MakeCurrent: Only no-op redundant calls on *same* thread.