src/joystick/windows/SDL_mmjoystick.c
Wed, 18 Jan 2017 11:57:27 -0800 Fixed building with mingw32
Tue, 03 Jan 2017 23:39:28 -0800 Fixed binding the D-pad on some Super NES style controllers
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Tue, 27 Dec 2016 01:39:07 -0800 Split controller axes into positive and negative sides so each can be bound independently.
Fri, 23 Dec 2016 20:36:24 +0100 Windows: Fixed compile error.
Wed, 16 Nov 2016 22:08:51 +0100 Fixed empty parameter list in signatures of internal functions.
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Wed, 15 Apr 2015 21:29:55 +0200 Fixed typo in internal joystick documentation comments.
Tue, 24 Mar 2015 13:52:01 -0400 Cleanups in the joystick code.
Wed, 11 Mar 2015 21:14:21 +0100 Updated internal documentation comments.
Fri, 16 Jan 2015 23:07:10 +0100 Fixed wrong documentation in joystick implementation source.
Sat, 14 Jun 2014 23:31:23 -0400 Removed SDL_SYS_JoystickNeedsPolling().
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Thu, 17 Oct 2013 23:02:29 -0700 Fixed building using MinGW
Thu, 29 Aug 2013 08:29:21 -0700 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Sun, 31 Mar 2013 12:48:50 -0400 Make SDL_SetError and friends unconditionally return -1.
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Tue, 11 Dec 2012 11:54:32 -0800 Changes from Alfred:
Tue, 27 Nov 2012 00:58:12 -0800 Organized joystick hotplug code a bit.
Mon, 26 Nov 2012 22:27:49 -0800 Completed adding new hotplug stubs for the joystick implementations
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Mon, 24 Jan 2011 21:20:30 -0800 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Thu, 20 Jan 2011 18:04:05 -0800 Fixed bug #925