src/audio/xaudio2/SDL_xaudio2.c
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Sat, 31 Dec 2016 16:21:55 -0800 Fixed bug 3535 - Misplaced comment #if/#endif closure comment
Fri, 07 Oct 2016 15:13:46 -0400 audio: Don't trust audio drivers to drain pending audio.
Fri, 05 Aug 2016 01:59:06 -0400 audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
Fri, 05 Aug 2016 01:44:41 -0400 audio: Clean up some CloseDevice() interface details.
Tue, 02 Aug 2016 13:48:52 -0400 audio: Made some SDL_AudioDevice fields atomic.
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Fri, 18 Dec 2015 18:49:35 -0800 sdl:
Sun, 29 Nov 2015 19:33:11 -0500 WinRT: added Win10/UWP (Universal Windows Platform) support
Wed, 24 Jun 2015 10:56:51 -0700 SDL
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Fri, 20 Mar 2015 11:11:44 -0400 Audio hotplug fixes for winmm and XAudio2 backends.
Wed, 18 Mar 2015 02:01:17 -0400 Bunch of reworking to how we manage audio devices.
Mon, 16 Mar 2015 02:11:39 -0400 Initial work on audio device hotplug support.
Mon, 11 Aug 2014 23:18:35 +0200 Fixed typo in source comment.
Wed, 30 Jul 2014 14:12:54 -0400 Fixed comment typo.
Wed, 30 Jul 2014 09:54:01 -0400 XAudio2: Use XAUDIO2_VOICE_NOSAMPLESPLAYED when possible.
Sun, 09 Mar 2014 11:36:47 -0700 Integrated David Ludwig's support for Windows RT
Sun, 09 Mar 2014 11:06:11 -0700 Fixed line endings on WinRT source code
Thu, 28 Nov 2013 22:09:21 -0500 WinRT: merged with latest SDL 2.x/HG code
Sun, 27 Oct 2013 21:26:46 -0400 WinRT: merged with SDL 2.0.1 codebase
Fri, 06 Sep 2013 19:23:42 -0400 WinRT: removed chunks of C++ hack code from SDL_xaudio2.c
Fri, 06 Sep 2013 19:07:15 -0400 WinRT: made SDL_xaudio2.c compile as C code when building for WinRT
Wed, 04 Sep 2013 20:20:36 -0400 WinRT: minor code cleanup in SDL_xaudio2.c
Tue, 27 Aug 2013 12:20:35 -0400 WinRT: more "Windows RT" to "WinRT" renaming
Tue, 13 Aug 2013 20:09:52 -0400 WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
Mon, 12 Aug 2013 22:29:55 -0400 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)
Sun, 14 Apr 2013 11:42:55 -0400 WinRT: merged with latest, official, SDL 2.x sources (at rev. bea100d73d13)
Sat, 23 Feb 2013 20:01:46 -0500 WinRT: merged with latest, official, SDL 2.x code
Mon, 28 Jan 2013 23:13:07 -0500 WinRT: added Windows Phone 8 project files, and got SDL compiling under them
Sun, 30 Dec 2012 13:03:45 -0500 WinRT: added a note to try removing some WinRT-specific code from SDL_xaudio2.c
Sun, 30 Dec 2012 12:57:33 -0500 WinRT: fixed XAudio2 crash bug + enabled XAudio2 backend
Sun, 25 Nov 2012 14:45:22 -0500 WinRT: fixed Win32 compile error in XAudio2 backend
Sat, 24 Nov 2012 11:19:06 -0500 WinRT: got XAudio2 sort-of working (it plays stuff poorly, then crashes)
Thu, 22 Nov 2012 22:34:50 -0500 WinRT: got the XAudio2 backend compiling (but not running, yet)
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Sat, 09 Nov 2013 01:15:17 -0800 Updated notes about building with the Windows 8 SDK: Get the DirectX SDK.
Thu, 17 Oct 2013 23:15:27 -0700 Fixed 1598 - Mingwin build fails on src/audio/xaudio2/SDL_xaudio2.c
Thu, 29 Aug 2013 08:29:21 -0700 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Thu, 22 Aug 2013 13:32:27 -0400 XAudio2/DirectSound: Use the usual Windows string convert (thanks, Norfanin!).
Sun, 26 May 2013 12:20:23 -0700 Fixed compiling XAudio2 code with mingw64
Sun, 26 May 2013 11:54:17 +0200 Changed three similar error messages to contain more context.
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Sun, 31 Mar 2013 13:05:40 -0400 Changed audio subsystem's OpenDevice interface to return -1 on error.
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Thu, 05 Jul 2012 12:16:44 -0400 Removed unneeded audio buffer memset() for consistent behavior on all platforms.
Sat, 07 Jan 2012 00:57:24 -0500 Fixed bug 1362 - SDL Fails to compile with Visual C++ Express 2008 with Feb 2007 DirectX SDK
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Mon, 31 Oct 2011 05:56:58 -0400 Lots of fixes importing SDL source wholesale into a new iOS project
Mon, 22 Aug 2011 14:56:46 -0400 Further XAudio2 build test cleanups.
Mon, 22 Aug 2011 14:37:45 -0400 Removed SDL_xaudio2.h ... no real need for this to be separate.
Mon, 22 Aug 2011 14:30:49 -0400 Let XAudio2 target be removed from the build by removing it from SDL_config.h
Sun, 21 Aug 2011 02:35:13 -0400 Make sure XAudio2 is supported by the DirectX headers at compile time.
Thu, 04 Aug 2011 00:31:11 -0400 Cleaned up audio device detection. Cleared out a lot of cut-and-paste.
Thu, 04 Aug 2011 01:07:09 -0400 Implemented XAudio2 target for Windows (and Xbox360, theoretically!).