Wed, 25 Dec 2013 14:20:40 -0500WinRT: added a TODO note regarding texture-[un]locking in the d3d11 renderer
David Ludwig <dludwig@pobox.com> [Wed, 25 Dec 2013 14:20:40 -0500] rev 8561
WinRT: added a TODO note regarding texture-[un]locking in the d3d11 renderer

Wed, 25 Dec 2013 14:17:49 -0500WinRT: renamed d3d11-internal struct, SDL_VertexShaderConstants, to just VertexShaderConstants
David Ludwig <dludwig@pobox.com> [Wed, 25 Dec 2013 14:17:49 -0500] rev 8560
WinRT: renamed d3d11-internal struct, SDL_VertexShaderConstants, to just VertexShaderConstants

This is primarily to keep naming consistent with other shader-bound structs.

Wed, 25 Dec 2013 13:13:15 -0500WinRT: moved contents of the d3d11 renderer's header file into its implementation file
David Ludwig <dludwig@pobox.com> [Wed, 25 Dec 2013 13:13:15 -0500] rev 8559
WinRT: moved contents of the d3d11 renderer's header file into its implementation file

Wed, 25 Dec 2013 13:00:41 -0500WinRT: simplified a potentially-common error message from D3D11_SetRenderTarget
David Ludwig <dludwig@pobox.com> [Wed, 25 Dec 2013 13:00:41 -0500] rev 8558
WinRT: simplified a potentially-common error message from D3D11_SetRenderTarget

Wed, 25 Dec 2013 12:58:37 -0500WinRT: removed an unnecessary use of std::string in the d3d11 renderer
David Ludwig <dludwig@pobox.com> [Wed, 25 Dec 2013 12:58:37 -0500] rev 8557
WinRT: removed an unnecessary use of std::string in the d3d11 renderer

Wed, 25 Dec 2013 12:52:16 -0500WinRT: utilized SDL_SetError's return value in the d3d11 renderer
David Ludwig <dludwig@pobox.com> [Wed, 25 Dec 2013 12:52:16 -0500] rev 8556
WinRT: utilized SDL_SetError's return value in the d3d11 renderer

Wed, 25 Dec 2013 12:48:47 -0500WinRT: minor d3d11 code cleanups
David Ludwig <dludwig@pobox.com> [Wed, 25 Dec 2013 12:48:47 -0500] rev 8555
WinRT: minor d3d11 code cleanups

Wed, 25 Dec 2013 12:47:39 -0500WinRT: made d3d11-spawned error messages trickle down
David Ludwig <dludwig@pobox.com> [Wed, 25 Dec 2013 12:47:39 -0500] rev 8554
WinRT: made d3d11-spawned error messages trickle down

Some error messages had the potential to be overwritten/obscured.

Wed, 25 Dec 2013 12:43:26 -0500WinRT: made d3d11-spawned error messages include the function name of failed calls
David Ludwig <dludwig@pobox.com> [Wed, 25 Dec 2013 12:43:26 -0500] rev 8553
WinRT: made d3d11-spawned error messages include the function name of failed calls

Tue, 24 Dec 2013 21:28:31 -0500WinRT: moved ill-performing XInput device-detection calls to a separate thread
David Ludwig <dludwig@pobox.com> [Tue, 24 Dec 2013 21:28:31 -0500] rev 8552
WinRT: moved ill-performing XInput device-detection calls to a separate thread