include/SDL_rect.h
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Sun, 20 Nov 2016 21:34:54 -0800 Renaming of guard header names to quiet -Wreserved-id-macro
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Fri, 30 May 2014 09:50:47 -0400 Fixed using SDL_PointInRect() from C++.
Tue, 27 May 2014 00:26:47 -0400 Added SDL_PointInRect().
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Thu, 05 Sep 2013 07:02:27 -0700 Fixed bug 2081 - Add name to SDL_Point structure
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Thu, 16 May 2013 12:16:12 -0400 Made SDL_RectEmpty and SDL_RectEquals macros into SDL_FORCE_INLINE functions.
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Sat, 17 Sep 2011 22:35:10 -0700 Fix SDL_RectEquals define
Fri, 16 Sep 2011 08:25:49 -0700 Add NULL handling in SDL_RectEmpty and SDL_RectEquals
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Thu, 03 Feb 2011 00:19:40 -0800 Made it possible to create a texture of any format, even if not supported by the renderer.
Wed, 02 Feb 2011 14:34:54 -0800 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sun, 24 Jan 2010 21:10:53 +0000 Fixed bug #926
Wed, 09 Dec 2009 15:56:56 +0000 Added interfaces for batch drawing of points, lines and rects:
Mon, 19 Oct 2009 13:31:58 +0000 Partial fix for bug #859
Tue, 23 Dec 2008 02:23:18 +0000 Added line clipping
Mon, 08 Dec 2008 00:27:32 +0000 Updated copyright date
Mon, 10 Sep 2007 12:20:02 +0000 Split out the SDL_rect and SDL_surface functions into their own headers.