include/SDL_pixels.h
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Sun, 20 Nov 2016 21:34:54 -0800 Renaming of guard header names to quiet -Wreserved-id-macro
Tue, 11 Oct 2016 23:21:41 -0700 Fixed comment for new pixel formats
Tue, 11 Oct 2016 23:19:05 -0700 Fixed bug 2923 - Add SDL_PIXELFORMAT_RGBA32 for byte-wise 32bit RGBA data
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Sun, 31 May 2015 01:45:20 -0400 Fixed SDL_ISPIXELFORMAT_ALPHA to check pixel orders that match pixel type.
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Wed, 06 Aug 2014 11:34:54 -0700 Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers
Wed, 05 Feb 2014 00:34:26 -0500 SDL_pixels.h needs SDL_stdinc.h for SDL_FOURCC #define (thanks, Dmitry!).
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Wed, 21 Aug 2013 09:47:10 -0300 OCD fixes: Adds a space after /* (glory to regular expressions!)
Wed, 21 Aug 2013 09:43:09 -0300 OCD fixes: Adds a space before */
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Sun, 24 Mar 2013 09:56:45 -0700 We're using the alpha component of the palette entries, let's name it appropriately.
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Thu, 22 Nov 2012 11:55:11 -0800 Fixed clang -Weverything warnings
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Wed, 09 Nov 2011 22:53:44 -0500 GIMP wrote bmp files in RGBX format. Huh.
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Fri, 11 Mar 2011 08:49:20 -0800 Gamma support is back!
Mon, 07 Mar 2011 00:30:05 -0800 Fixed bitmap order interpretation; SDL defaults to MSB ordering so a bitstream corresponds to a pixel stream.
Sun, 06 Mar 2011 23:54:20 -0800 Added padding for better aligned access to *shift/*loss members
Sun, 13 Feb 2011 13:46:10 -0800 A few fixes:
Sat, 12 Feb 2011 00:25:02 -0800 Initial pass at shader YV12 support - doesn't quite work yet.
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Thu, 03 Feb 2011 00:19:40 -0800 Made it possible to create a texture of any format, even if not supported by the renderer.
Wed, 12 Jan 2011 14:53:23 -0800 Added some missing pixel formats and SDL_GetPixelFormatName()
Wed, 07 Jul 2010 21:36:09 -0700 Added SDL_FOURCC()
Sun, 24 Jan 2010 21:10:53 +0000 Fixed bug #926
Sun, 13 Dec 2009 08:00:25 +0000 The SDL_PaletteWatch structure is really internal-only.
Sun, 22 Nov 2009 20:00:00 +0000 Made the comment actually mean something. :)
Mon, 19 Oct 2009 13:31:58 +0000 Partial fix for bug #859
Tue, 09 Jun 2009 04:34:50 +0000 Fixed 4 bit-per-pixel definition. Thanks Mike!
Wed, 03 Jun 2009 10:40:44 +0000 Support for BGR565 pixel format has been added, mainly for OpenGL ES renderer. OpenGL ES renderer now have new texture formats.
Sat, 07 Feb 2009 17:56:08 +0000 Fixed alpha blending textures with the GDI renderer
Mon, 08 Dec 2008 00:27:32 +0000 Updated copyright date
Thu, 19 Jun 2008 07:11:35 +0000 Cleaned up and added joypad support from 1.2.9 NDS port. Also some minor video driver bugfixes.
Mon, 10 Sep 2007 12:20:02 +0000 Split out the SDL_rect and SDL_surface functions into their own headers.
Fri, 17 Aug 2007 00:54:53 +0000 Moved the colorkey and per-surface alpha into the blit info,
Sun, 22 Jul 2007 13:22:47 +0000 Fixed bug #467
Sat, 05 Aug 2006 17:09:42 +0000 SDL constants are all uppercase.
Mon, 10 Jul 2006 21:04:37 +0000 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sun, 18 Jun 2006 06:35:41 +0000 Software YUV texture support in progress...
Sat, 17 Jun 2006 06:45:14 +0000 Finished palettized display handling.
Fri, 16 Jun 2006 06:00:31 +0000 Default palette entries to white, instead of black.
Thu, 15 Jun 2006 07:07:07 +0000 Working on paletted display and texture support (two different issues)
Mon, 12 Jun 2006 09:10:06 +0000 Adding software renderer implementation
Sun, 11 Jun 2006 07:30:16 +0000 Overlay functions are being replaced by YUV textures.
Mon, 29 May 2006 04:04:35 +0000 more tweaking indent options
Sun, 28 May 2006 13:04:16 +0000 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.