src/render/opengles2/SDL_render_gles2.c
Thu, 19 Dec 2013 06:01:18 +0900 fixed gles/gles2 renderer creation fail on Android when default major/minor version doesn't match
Sun, 09 Feb 2014 01:49:01 -0800 Fixed bug 2354 - [ES 2.0] SDL_RenderClear clears render target with wrong color
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Mon, 23 Dec 2013 17:15:32 -0800 Fixed float to int conversion warning, which was a legitimate bug.
Sat, 05 Oct 2013 12:29:05 -0700 Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds.
Sat, 05 Oct 2013 00:29:57 -0400 Avoid redundant state changes in the GLES2 renderer.
Fri, 04 Oct 2013 11:25:14 -0400 Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere.
Thu, 03 Oct 2013 20:48:52 -0700 Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer.
Wed, 02 Oct 2013 22:16:11 -0400 Get rid of glGetError() calls in GLES2 renderer.
Mon, 30 Sep 2013 22:16:14 -0700 Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
Thu, 29 Aug 2013 15:02:32 -0300 Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1
Thu, 29 Aug 2013 08:29:21 -0700 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Thu, 22 Aug 2013 17:26:22 -0300 Fix warning in GL ES2 renderer
Sat, 10 Aug 2013 10:49:26 -0700 Check the return value of glGenTextures()
Sun, 04 Aug 2013 09:26:45 -0700 Fixed bug 2008 - error typos in gles2 renderer
Tue, 23 Jul 2013 08:06:49 -0700 Updated blend semantics so blending uses the following formula:
Fri, 12 Jul 2013 00:55:04 -0700 Fixed bug 1810 - xxx_RenderReadPixels - incorrect behaviour in certain conditions
Wed, 29 May 2013 03:07:55 -0700 Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Mon, 13 May 2013 22:45:06 +0200 Inlined expression for consistency in render source.
Sun, 12 May 2013 13:40:02 +0200 Fixed bug 1844 - glScissor calls are wrong - Patch attached
Fri, 10 May 2013 10:31:01 -0300 Fixes OpenGL* Clip Rect functions (by Emmanuel Gil Peyrot)
Sat, 04 May 2013 04:46:00 -0700 First pass on SDL render clip rect functionality
Wed, 17 Apr 2013 11:45:50 -0400 Don't use glDisable(GL_TEXTURE_2D) in GLES2 renderer.
Sun, 31 Mar 2013 12:48:50 -0400 Make SDL_SetError and friends unconditionally return -1.
Sun, 03 Mar 2013 11:25:43 -0800 Don't specify the texture unit when binding a texture, instead use whatever has been set up by the application.
Tue, 26 Feb 2013 03:34:34 -0800 Fixed bug 1728 - fixed compiler warnings
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Sun, 27 Jan 2013 15:52:56 -0800 Fixed direction of rotation with OpenGL ES 2
Mon, 01 Oct 2012 20:59:33 -0700 Added SDL_RenderSetScale() and SDL_RenderGetScale()
Mon, 03 Sep 2012 11:16:12 -0300 Implements SDL_GL_BindTexture and SDL_GL_UnbindTexture (#1576)
Wed, 18 Jul 2012 15:20:32 -0700 Switch the OpenGL ES renderers to request EGL OpenGL contexts
Fri, 22 Jun 2012 11:38:49 -0400 Fixed orientation and color when rendering to texture
Fri, 01 Jun 2012 19:51:08 -0300 RenderCopyEx,rotation and flipping for all hardware/software backends (#1308)
Mon, 30 Jan 2012 20:56:25 -0500 Fixed magenta texture on iOS with OpenGL ES 2.0
Sat, 28 Jan 2012 14:53:23 -0500 Added glGenFramebuffers() to the function pointer list
Sat, 28 Jan 2012 14:05:48 -0500 Fixed setting the orthographic projection when the viewport changes.
Sun, 22 Jan 2012 21:46:06 -0500 Fixed loading textures when the window starts hidden.
Sun, 22 Jan 2012 01:26:28 -0500 Renamed SetTargetTexture() to SetRenderTarget()
Sat, 21 Jan 2012 22:22:30 -0500 Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.
Thu, 19 Jan 2012 21:06:47 -0500 Added a renderer flag to expose whether a renderer supports render to texture.
Wed, 18 Jan 2012 22:45:49 -0500 Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
Sun, 08 Jan 2012 13:31:22 -0500 X11 OpenGL ES minor corrections
Sun, 08 Jan 2012 02:23:37 -0500 Fixed bug 1242 - PATCH: Improve support for OpenGL ES under X11
Sat, 07 Jan 2012 22:33:58 -0500 Fixed tab spacing
Sat, 07 Jan 2012 02:32:08 -0500 Fixed bug 1256 - Invalid window warning in GL_CreateRenderer
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Thu, 29 Dec 2011 05:11:33 -0500 Fixed bug 1335 - Added support for different pixel formats in OpenGL ES 2 renderer
Thu, 10 Nov 2011 00:22:44 -0500 Fixed issues closing lines with the OpenGL ES renderer.
Mon, 07 Nov 2011 23:10:49 -0500 Fixed list loop caused when there are two entries in the list and the one being returned is already at the head.
Mon, 07 Nov 2011 23:07:00 -0500 Fixed SDL applications being killed immediately after being backgrounded, because they were trying to draw while minimized.
Mon, 07 Nov 2011 00:45:13 -0500 Fixed double-free in the shader cache at shutdown
Mon, 31 Oct 2011 05:56:58 -0400 Lots of fixes importing SDL source wholesale into a new iOS project
Mon, 31 Oct 2011 02:55:21 -0400 Implemented RenderReadPixels for the OpenGL ES 2.0 renderer.
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Mon, 21 Mar 2011 17:15:49 -0700 The scale mode is per texture, not per texture unit.
Sun, 13 Mar 2011 11:18:35 -0700 Added the SDL_HINT_RENDER_SCALE_QUALITY hint, which defaults to nearest pixel sampling.
Sat, 26 Feb 2011 21:39:34 -0800 Zero streaming textures at the driver level
Sat, 19 Feb 2011 21:51:21 -0800 Added OpenGL state caching for decent speed improvement.