Wed, 02 Mar 2005 17:17:26 +0000Was using width of surface instead of pitch to calculate length of surface width in words
Patrice Mandin <patmandin@gmail.com> [Wed, 02 Mar 2005 17:17:26 +0000] rev 1041
Was using width of surface instead of pitch to calculate length of surface width in words

Tue, 22 Feb 2005 17:57:40 +0000Preliminary support for Blowup and Screen Blaster 3 extensions on Atari Falcon 030
Patrice Mandin <patmandin@gmail.com> [Tue, 22 Feb 2005 17:57:40 +0000] rev 1040
Preliminary support for Blowup and Screen Blaster 3 extensions on Atari Falcon 030

Tue, 15 Feb 2005 11:50:33 +0000Added testblitspeed to aid in profiling of SDL's blitters.
Ryan C. Gordon <icculus@icculus.org> [Tue, 15 Feb 2005 11:50:33 +0000] rev 1039
Added testblitspeed to aid in profiling of SDL's blitters.

Sun, 13 Feb 2005 07:10:02 +0000Ugly hack to make this work with gcc 2.x and 3.x
Sam Lantinga <slouken@libsdl.org> [Sun, 13 Feb 2005 07:10:02 +0000] rev 1038
Ugly hack to make this work with gcc 2.x and 3.x
Thanks to Stephane Marchesin for the dirty dirty work.

Sat, 12 Feb 2005 19:39:08 +0000Date: Tue, 01 Feb 2005 17:53:07 -0800
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Feb 2005 19:39:08 +0000] rev 1037
Date: Tue, 01 Feb 2005 17:53:07 -0800
From: Bill May
Subject: [SDL] Diffs for dsp audio in case of failures.

The rewrite recently done for 1.2.8 forgot to handle error cases
by closing the audio.

Here is a patch that does.

Sat, 12 Feb 2005 18:03:54 +0000[SDL] [PATCH] fix FB_VideoQuit for ia64
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Feb 2005 18:03:54 +0000] rev 1036
[SDL] [PATCH] fix FB_VideoQuit for ia64
Jesse Barnes
Fri Jan 14 11:13:54 PST 2005

I noticed that on my ia64 machine when SDL_Quit was called, the machine would
hang in weird ways. It turned out to be caused by a machine check in the
memset() call near the top of FB_VideoQuit. Generally memset shouldn't be
used on I/O regions like the framebuffer or other I/O device memory (the
Linux kernel has special routines for dealing with I/O memory), so I changed
the #ifdef __powerpc__ to #if defined(__powerpc__) || defined(__ia64__) and
SDL_Quit now works properly. The change should probably be made
unconditional though since doing one byte at a time is the only way to be
portable, afaik.

Sat, 12 Feb 2005 18:01:31 +0000Date: Wed, 26 Jan 2005 13:37:09 GMT
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Feb 2005 18:01:31 +0000] rev 1035
Date: Wed, 26 Jan 2005 13:37:09 GMT
From: Peter Naulls
Subject: RISC OS SDL Patches

Sam, I've attached a diff of the latest changes to libSDL for RISC OS
support. These changes are by Alan Buckley and myself.

The most significant of these are:

Optimised assembler blit rountines - I've attached the file
src/video/riscos/SDL_riscosASM.s which is needed for this.

Move to using /dev/dsp instead of its own audio implementation.
This means that src/audio/riscos/SDL_drenderer.c should be removed

Typo fixes. Mainly correct spelling of "RISC OS", but some from elsewhere
too.

Sat, 29 Jan 2005 09:58:40 +0000clear convert.buf before filling it
Patrice Mandin <patmandin@gmail.com> [Sat, 29 Jan 2005 09:58:40 +0000] rev 1034
clear convert.buf before filling it

Tue, 25 Jan 2005 17:58:44 +0000The fix is going back in. :)
Sam Lantinga <slouken@libsdl.org> [Tue, 25 Jan 2005 17:58:44 +0000] rev 1033
The fix is going back in. :)

Tue, 25 Jan 2005 16:57:11 +0000Date: Mon, 24 Jan 2005 21:37:56 +0800
Sam Lantinga <slouken@libsdl.org> [Tue, 25 Jan 2005 16:57:11 +0000] rev 1032
Date: Mon, 24 Jan 2005 21:37:56 +0800
From: Chris Taylor
Subject: Patch to put back dynamic OpenGL loading for MPW

I sent a patch a while ago that removes dynamic OpenGL loading for
Macintosh Programmer's Workshop. Dynamic loading DOES actually work
when an SDL program is built with MPW, it just has to be set up for it.
(Whoops!!) This is the ideal way to get OpenGL extensions to work,
which D2X uses quite a few of.

This patch puts dynamic loading back in SDL for Mac OS 9. It applies to
current CVS. I noticed that two members need to be set when
DrawSprocket is used.