Wed, 13 Aug 2008 23:14:36 +0000 Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Tue, 29 Jul 2008 17:19:23 +0000 Added keyboard support in view initialization and proper deallocation of keyboard in -(void)dealloc, if keyboard is enabled
Tue, 22 Jul 2008 23:05:40 +0000 Added standard SDL header comments
Thu, 17 Jul 2008 22:43:09 +0000 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.