VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj
Wed, 12 Mar 2014 11:57:15 -0400 Fixed various build and runtime errors when using WinRT with VS2012.
Wed, 12 Mar 2014 07:26:07 -0700 Fixed compiling Windows RT code on Visual Studio 2013
Tue, 11 Mar 2014 12:40:31 -0400 Fixed compiler errors in the D3D11 renderer when building for WinRT
Mon, 10 Mar 2014 21:21:35 -0400 build fixes for most WinRT-related files
Wed, 25 Dec 2013 21:39:48 -0500 WinRT: compiled the d3d11 renderer's shaders into SDL itself
Wed, 25 Dec 2013 13:13:15 -0500 WinRT: moved contents of the d3d11 renderer's header file into its implementation file
Sat, 21 Dec 2013 10:08:11 -0500 WinRT: enabled OpenGL ES 2 support by default
Fri, 29 Nov 2013 00:19:46 -0500 WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in
Thu, 28 Nov 2013 22:59:21 -0500 WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state
Mon, 04 Nov 2013 19:54:29 -0500 WinRT: added experimental OpenGL ES 2.0 support
Mon, 28 Oct 2013 15:41:22 -0400 WinRT: implemented SDL_GetBasePath and SDL_GetPrefPath
Sun, 22 Sep 2013 12:26:53 -0400 WinRT: unified the two, public, app-init functions
Sat, 14 Sep 2013 23:34:27 -0400 WinRT: project-naming cleanup. Projects that link to SDL will need updating. To update: