Sun, 20 Oct 2013 23:38:19 -0400Fix some edge cases in XInput haptic timing.
Ryan C. Gordon <icculus@icculus.org> [Sun, 20 Oct 2013 23:38:19 -0400] rev 7855
Fix some edge cases in XInput haptic timing.

Sun, 20 Oct 2013 23:08:45 -0400Disable Win32 thread naming again. See Bugzilla #2089.
Ryan C. Gordon <icculus@icculus.org> [Sun, 20 Oct 2013 23:08:45 -0400] rev 7854
Disable Win32 thread naming again. See Bugzilla #2089.

Sun, 20 Oct 2013 21:18:05 -0400Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!).
Ryan C. Gordon <icculus@icculus.org> [Sun, 20 Oct 2013 21:18:05 -0400] rev 7853
Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!).

Fixes Bugzilla #1985.

Sun, 20 Oct 2013 20:24:00 -0400Backed out changeset c8a0b7c05db8, done testing Buildbot changes.
Ryan C. Gordon <icculus@icculus.org> [Sun, 20 Oct 2013 20:24:00 -0400] rev 7852
Backed out changeset c8a0b7c05db8, done testing Buildbot changes.

Sun, 20 Oct 2013 20:02:02 -0400Intentionally breaking Windows and Raspberry Pi builds to test Buildbot change.
Ryan C. Gordon <icculus@icculus.org> [Sun, 20 Oct 2013 20:02:02 -0400] rev 7851
Intentionally breaking Windows and Raspberry Pi builds to test Buildbot change.

Sun, 20 Oct 2013 16:03:11 -0400Backed out hg changeset b92b8c52946c. REFGUID is apparently a const type.
Ryan C. Gordon <icculus@icculus.org> [Sun, 20 Oct 2013 16:03:11 -0400] rev 7850
Backed out hg changeset b92b8c52946c. REFGUID is apparently a const type.

Sun, 20 Oct 2013 16:02:24 -0400Patched to compile on non-C99 Microsoft compiler.
Ryan C. Gordon <icculus@icculus.org> [Sun, 20 Oct 2013 16:02:24 -0400] rev 7849
Patched to compile on non-C99 Microsoft compiler.

Sun, 20 Oct 2013 16:01:10 -0400Patched to compile on Windows.
Ryan C. Gordon <icculus@icculus.org> [Sun, 20 Oct 2013 16:01:10 -0400] rev 7848
Patched to compile on Windows.

Sun, 20 Oct 2013 15:55:47 -0400Allow XInput haptics to run for SDL_HAPTIC_INFINITY time (thanks, Mitchell!).
Ryan C. Gordon <icculus@icculus.org> [Sun, 20 Oct 2013 15:55:47 -0400] rev 7847
Allow XInput haptics to run for SDL_HAPTIC_INFINITY time (thanks, Mitchell!).

Partially fixes Bugzilla #2126.

Sun, 20 Oct 2013 15:49:52 -0400Fixed goofy logic in haptic device comparison code.
Ryan C. Gordon <icculus@icculus.org> [Sun, 20 Oct 2013 15:49:52 -0400] rev 7846
Fixed goofy logic in haptic device comparison code.

Mitchell Keith Bloch did the research on this bug, and came up with a slightly
different patch than this.

Partially fixes Bugzilla #2126.