src/video/winrt/SDL_winrtvideo.cpp
Fri, 04 Jan 2019 22:01:14 -0800 Updated copyright for 2019
Wed, 03 Jan 2018 10:03:25 -0800 Updated copyright for 2018
Mon, 28 Aug 2017 00:43:14 -0700 Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h
Sun, 26 Mar 2017 21:00:19 +0200 Removed newlines from error messages.
Thu, 29 Dec 2016 11:49:18 -0500 improved SDL_GetError() output generated by EGL code
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Wed, 31 Aug 2016 12:52:55 -0400 WinRT: added an extra NULL pointer check for SDL_*ScreenSaver() backend code
Mon, 29 Aug 2016 20:27:21 -0400 WinRT: added SDL_*ScreenSaver() support; fixed crash when restoring app from screensaver
Sat, 20 Aug 2016 13:46:45 -0400 WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state
Wed, 03 Aug 2016 22:32:02 +0200 WinRT: Removed not needed SDL_zerop() after SDL_calloc().
Sat, 07 May 2016 21:41:59 -0400 WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only
Thu, 10 Mar 2016 21:00:44 +0100 WinRT: Removed dead code and fixed memory leak if allocation for driver failed.
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Thu, 31 Dec 2015 01:54:11 -0500 WinRT: minor code-comment cleanups
Tue, 22 Dec 2015 00:58:47 -0500 WinRT: Fixed bug 3210, "alt-tab doesn't work correctly with full-screened, UWP (Win10 Store) apps"
Sun, 06 Dec 2015 18:48:46 -0500 WinRT: build fix for Windows Phone 8.0
Sun, 06 Dec 2015 18:42:30 -0500 WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.0 apps
Sun, 06 Dec 2015 18:33:43 -0500 WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.1 apps
Sun, 06 Dec 2015 17:32:33 -0500 WinRT: fixed a build error when compiling Windows 8.1 .dlls
Sun, 06 Dec 2015 17:07:37 -0500 WinRT: removed an unused variable from DXGI-based display-detection code
Sun, 06 Dec 2015 17:06:40 -0500 WinRT: workaround for a possible bug in the Win10 Store's Certification Kit
Sun, 29 Nov 2015 19:33:11 -0500 WinRT: added Win10/UWP (Universal Windows Platform) support
Thu, 26 Nov 2015 11:15:43 -0500 WinRT: minor code cleanup in window-creation code
Thu, 26 Nov 2015 11:09:50 -0500 WinRT: native windows are inherently resizable (in WinRT 8.x)
Thu, 26 Nov 2015 02:37:51 -0500 WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps
Thu, 26 Nov 2015 02:13:15 -0500 WinRT: bug-fix, OpenGLES2 was failing to init, after recent windowing fixes
Thu, 26 Nov 2015 01:36:36 -0500 WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 degrees
Thu, 26 Nov 2015 00:41:39 -0500 WinRT: lots of display and windowing related fixes
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Mon, 13 Apr 2015 20:52:18 +0200 WinRT: Fixed format string for error message.
Sun, 02 Nov 2014 10:38:29 -0500 WinRT: fixed crash when trying, and failing, to load the opengles2 renderer
Sun, 02 Nov 2014 09:02:01 -0500 WinRT: updated an OpenGL-related code-comment
Sun, 02 Nov 2014 08:47:05 -0500 WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT
Fri, 09 May 2014 21:28:52 -0400 WinRT: display-information code cleanups
Fri, 09 May 2014 20:16:21 -0400 Fixed rendering-alignment issues on WinPhone 8.1, when the device was rotated
Wed, 30 Apr 2014 21:07:30 -0400 WinRT: preliminary support for building against the Windows Phone 8.1 SDK
Sat, 22 Mar 2014 21:08:05 -0400 WinRT globals cleanup: Removed WINRT_GlobalSDLVideoDevice
Sat, 22 Mar 2014 20:48:18 -0400 WinRT: Got OpenGL ES 2 working with the latest version of ANGLE/WinRT.
Sat, 15 Mar 2014 14:54:23 -0400 Fixed broken rotation detection routines on WinRT
Thu, 13 Mar 2014 00:40:08 -0700 Fixed the copyright date on files contributed by David Ludwig
Mon, 10 Mar 2014 21:21:35 -0400 build fixes for most WinRT-related files
Sun, 09 Mar 2014 11:06:11 -0700 Fixed line endings on WinRT source code
Sat, 01 Mar 2014 16:37:30 -0500 WinRT: cleaned up some hard-to-read SDL_DisplayMode management code
Sat, 01 Mar 2014 16:08:16 -0500 WinRT: fixed a crash in SDL_Quit
Thu, 26 Dec 2013 14:21:47 -0500 WinRT: minor error cleanup regarding OpenGL init
Thu, 26 Dec 2013 13:59:01 -0500 WinRT: fixed crash on ARM and x64 during OpenGL window init
Tue, 24 Dec 2013 21:08:11 -0500 WinRT: bug fix: game-controller/joystick button-down events weren't getting sent
Mon, 04 Nov 2013 19:54:29 -0500 WinRT: added experimental OpenGL ES 2.0 support
Mon, 16 Sep 2013 11:02:18 -0400 WinRT: made SDL_GetWindowWMInfo return window data in a slightly easier-to-use format
Fri, 06 Sep 2013 21:13:15 -0400 WinRT: code cleanup: attempted to make it more clear what code is specific to what app type (plain Direct3D or XAML)
Mon, 02 Sep 2013 15:29:46 -0400 WinRT: renamed a mouse-related header file for naming-consistency's sake
Mon, 02 Sep 2013 15:23:33 -0400 WinRT: misc code cleanups regarding touch and mouse events, and also SDL-internal globals
Wed, 28 Aug 2013 16:51:07 -0400 WinRT: corrected SDL_MOUSE* coordinates in non-Portrait modes
Wed, 28 Aug 2013 15:27:01 -0400 WinRT: made rendering work with orientation changes on Windows Phone
Tue, 27 Aug 2013 21:21:09 -0400 WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT
Tue, 27 Aug 2013 12:56:49 -0400 WinRT: code cleanup wrt. display mode(s)
Tue, 27 Aug 2013 12:22:02 -0400 WinRT: fixed a crash that occurred on device rotation (oops!)
Tue, 27 Aug 2013 12:20:35 -0400 WinRT: more "Windows RT" to "WinRT" renaming
Tue, 27 Aug 2013 12:16:42 -0400 WinRT: took out a deprecated TODO-comment
Tue, 27 Aug 2013 12:13:45 -0400 WinRT: moved the WinRT SDL_VideoDevice out of SDL_WinRTApp