Sat, 01 Mar 2014 20:46:45 -0500 |
Mac OS X: Make OpenGL context selection more robust, avoid software fallback.
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Tue, 25 Feb 2014 15:28:12 -0800 |
Mac: Immediately update current OpenGL context's shape.
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Sun, 02 Feb 2014 00:53:27 -0800 |
Fixed bug 2374 - Update copyright for 2014...
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Sun, 24 Nov 2013 23:56:17 -0500 |
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
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Fri, 27 Dec 2013 10:18:11 -0800 |
Bump SDL to build with 10.7 SDK.
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Sat, 02 Nov 2013 11:42:00 +0100 |
Corrected typo in source comment.
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Mon, 28 Oct 2013 22:43:39 -0400 |
Updated GL version tests for Mac OS X 10.9 ("Mavericks").
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Fri, 20 Sep 2013 13:43:00 -0400 |
add in High DPI support (aka Retina)
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Sat, 14 Sep 2013 01:30:57 -0400 |
Don't incorrectly report success for negative swap intervals on Mac OS X.
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Fri, 13 Sep 2013 17:40:41 -0700 |
Mac: Fix cast warning.
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Wed, 07 Aug 2013 16:29:25 -0700 |
Mac: Support for multiple contexts per SDL_Window.
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Wed, 07 Aug 2013 16:29:21 -0700 |
Mac: Don't -[NSOpenGLContext update] on (potentially) the wrong thread.
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Thu, 11 Jul 2013 22:59:20 -0700 |
Fixed bug 1946 - OpenGL contexts in threads
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Thu, 11 Jul 2013 21:51:09 -0700 |
Fixed bug 1958 - Cocoa SwapWindow doesn't swap the specified window
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Tue, 09 Jul 2013 12:57:12 -0700 |
Mac: Remove dead FULLSCREEN_TOGGLEABLE code.
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Fri, 05 Jul 2013 01:18:18 -0400 |
Don't set the same GL context twice on Mac OS X (thanks, Alex!).
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Sun, 05 May 2013 21:01:20 -0400 |
Implemented SDL_GL_SHARE_WITH_CURRENT_CONTEXT for Mac OS X.
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Wed, 24 Apr 2013 23:11:48 -0400 |
Removed Cocoa OpenGL optimization that was probably good advice 10 years ago.
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Mon, 22 Apr 2013 12:07:16 -0700 |
Mac no longer loses OpenGL context when window is hidden.
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Sun, 31 Mar 2013 12:48:50 -0400 |
Make SDL_SetError and friends unconditionally return -1.
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Sun, 03 Mar 2013 08:32:08 -0800 |
Compile SDL on older versions of Xcode
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Fri, 15 Feb 2013 08:47:44 -0800 |
Happy New Year!
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Mon, 11 Feb 2013 17:39:52 -0800 |
Backed out use of @autorelease keyword for now, since it's not supported by older Xcode versions.
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Sun, 06 Jan 2013 19:04:53 +0300 |
Replaced manual NSAutoreleasePool handing with @autorelease
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Wed, 10 Oct 2012 23:10:04 -0400 |
Allow specifying of OpenGL 3.2 Core Profile on Mac OS X.
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Wed, 01 Aug 2012 20:29:36 -0400 |
Add support for (GLX|WGL)_EXT_swap_control_tear.
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Sun, 22 Jan 2012 21:46:06 -0500 |
Fixed loading textures when the window starts hidden.
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Sat, 31 Dec 2011 09:28:07 -0500 |
Happy New Year!
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Mon, 31 Oct 2011 05:56:58 -0400 |
Lots of fixes importing SDL source wholesale into a new iOS project
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Fri, 08 Apr 2011 13:03:26 -0700 |
SDL 1.3 is now under the zlib license.
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Fri, 11 Feb 2011 22:37:15 -0800 |
Happy 2011! :)
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Fri, 11 Feb 2011 00:25:44 -0800 |
Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
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Thu, 10 Feb 2011 14:44:25 -0800 |
Window coordinates are in the global space and windows are not tied to a particular display.
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Wed, 01 Dec 2010 12:23:16 -0800 |
Removed support for 10.3.9
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Thu, 08 Jul 2010 00:03:39 -0700 |
I missed the Objective C files when updating the copyright date...
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Thu, 21 Jan 2010 07:28:01 +0000 |
Fixed Cocoa and OpenGL builds
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Thu, 21 Jan 2010 06:21:52 +0000 |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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Tue, 15 Dec 2009 20:53:09 +0000 |
Default to allow either accelerated or not
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Tue, 15 Dec 2009 20:36:31 +0000 |
OpenGL hardware acceleration defaults on
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Mon, 09 Feb 2009 05:32:12 +0000 |
Added test program for SDL_CreateWindowFrom()
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Mon, 08 Dec 2008 00:27:32 +0000 |
Updated copyright date
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Mon, 01 Sep 2008 16:04:20 +0000 |
Fixed a bunch of compile warnings on Mac OS X
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Sun, 20 Jul 2008 21:34:04 +0000 |
Synced with trunk.
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Thu, 12 Jul 2007 06:31:36 +0000 |
Creating a context makes it current, per the documentation.
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Sun, 06 Aug 2006 08:55:37 +0000 |
Fixed fullscreen modes with Cocoa video driver.
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Sun, 06 Aug 2006 04:39:13 +0000 |
Allow the render context to do necessary work when the video mode changes.
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Fri, 28 Jul 2006 08:43:17 +0000 |
Implemented X11 OpenGL support.
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Tue, 25 Jul 2006 06:22:42 +0000 |
Implemented OpenGL support on Mac OS X
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