Thu, 24 Dec 2015 06:11:05 -0800Fixed whitespace in testspriteminimal.c
Sam Lantinga <slouken@libsdl.org> [Thu, 24 Dec 2015 06:11:05 -0800] rev 9965
Fixed whitespace in testspriteminimal.c

Tue, 22 Dec 2015 00:58:47 -0500WinRT: Fixed bug 3210, "alt-tab doesn't work correctly with full-screened, UWP (Win10 Store) apps"
David Ludwig <dludwig@pobox.com> [Tue, 22 Dec 2015 00:58:47 -0500] rev 9964
WinRT: Fixed bug 3210, "alt-tab doesn't work correctly with full-screened, UWP (Win10 Store) apps"

Fri, 18 Dec 2015 18:49:35 -0800sdl:
Sam Lantinga <slouken@libsdl.org> [Fri, 18 Dec 2015 18:49:35 -0800] rev 9963
sdl:

xaudio2 is not linked against sdl but the sdk already handles dynamically loading (XAudio2Create is inlined and just loads a com object). Updated SDL_xaudio2.c

Fri, 18 Dec 2015 18:49:23 -0800Fixed mapping third party XBox controllers that have the trigger axis all the way in until they are pulled and get updated values.
Sam Lantinga <slouken@libsdl.org> [Fri, 18 Dec 2015 18:49:23 -0800] rev 9962
Fixed mapping third party XBox controllers that have the trigger axis all the way in until they are pulled and get updated values.

Fri, 18 Dec 2015 00:49:27 -0400Cleaned up some code formatting.
Alex Szpakowski <slime73@gmail.com> [Fri, 18 Dec 2015 00:49:27 -0400] rev 9961
Cleaned up some code formatting.

Fri, 11 Dec 2015 16:41:59 -0400iOS: Set the player index of MFi gamepads when the user first presses a button, rather than when it's programatically opened.
Alex Szpakowski <slime73@gmail.com> [Fri, 11 Dec 2015 16:41:59 -0400] rev 9960
iOS: Set the player index of MFi gamepads when the user first presses a button, rather than when it's programatically opened.

Thu, 10 Dec 2015 22:17:22 -0400Cocoa: Use NSTextInputClient instead of NSTextInput for text input handling. The latter was deprecated in OS X 10.6.
Alex Szpakowski <slime73@gmail.com> [Thu, 10 Dec 2015 22:17:22 -0400] rev 9959
Cocoa: Use NSTextInputClient instead of NSTextInput for text input handling. The latter was deprecated in OS X 10.6.

Thu, 10 Dec 2015 20:25:34 -0400SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.
Alex Szpakowski <slime73@gmail.com> [Thu, 10 Dec 2015 20:25:34 -0400] rev 9958
SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.

Wed, 09 Dec 2015 21:34:56 -0500WinRT: fixed bug: Back button(s) weren't working on Win10
David Ludwig <dludwig@pobox.com> [Wed, 09 Dec 2015 21:34:56 -0500] rev 9957
WinRT: fixed bug: Back button(s) weren't working on Win10

Many thanks go to Sylvain Becker for providing details on the fix!

Wed, 09 Dec 2015 12:11:40 -0800Added broad support for wireless XBox 360 controllers on Linux
Sam Lantinga <slouken@libsdl.org> [Wed, 09 Dec 2015 12:11:40 -0800] rev 9956
Added broad support for wireless XBox 360 controllers on Linux