Wed, 29 Jul 2015 17:19:11 -0700Fix SDL_GetWindowPosition to be properly monitor-aware and return the monitor x,y when fullscreened.
Alfred Reynolds <alfred@valvesoftware.com> [Wed, 29 Jul 2015 17:19:11 -0700] rev 9818
Fix SDL_GetWindowPosition to be properly monitor-aware and return the monitor x,y when fullscreened.

Wed, 29 Jul 2015 17:19:09 -0700Turn on debug info generation for release configs.
Alfred Reynolds <alfred@valvesoftware.com> [Wed, 29 Jul 2015 17:19:09 -0700] rev 9817
Turn on debug info generation for release configs.

Wed, 29 Jul 2015 17:19:06 -0700Move GetDisplayDPI to the end of the file.
Alfred Reynolds <alfred@valvesoftware.com> [Wed, 29 Jul 2015 17:19:06 -0700] rev 9816
Move GetDisplayDPI to the end of the file.

Wed, 29 Jul 2015 17:19:04 -0700Fix build.
Alfred Reynolds <alfred@valvesoftware.com> [Wed, 29 Jul 2015 17:19:04 -0700] rev 9815
Fix build.

Wed, 29 Jul 2015 17:19:02 -0700Add X11 implementation of SDL_GetDisplayDPI.
Alfred Reynolds <alfred@valvesoftware.com> [Wed, 29 Jul 2015 17:19:02 -0700] rev 9814
Add X11 implementation of SDL_GetDisplayDPI.

Wed, 29 Jul 2015 17:18:56 -0700Add SDL_GetDisplayDPI routine and implement for Windows.
Alfred Reynolds <alfred@valvesoftware.com> [Wed, 29 Jul 2015 17:18:56 -0700] rev 9813
Add SDL_GetDisplayDPI routine and implement for Windows.

Tue, 28 Jul 2015 00:12:50 -0400x11: Catch fatal X errors when calling glXMakeCurrent().
Ryan C. Gordon <icculus@icculus.org> [Tue, 28 Jul 2015 00:12:50 -0400] rev 9812
x11: Catch fatal X errors when calling glXMakeCurrent().

In extremely rare cases, probably due to misconfigured drivers, one might
see this happen, and rather than terminate the process, we try to recover
by reporting an error to the app.

Fixes Bugzilla #3068.

Sun, 19 Jul 2015 19:56:16 -0300iOS: Avoid generating an OpenGL error (but still fail to create the context) if the specified MSAA sample count is unsupported.
Alex Szpakowski <slime73@gmail.com> [Sun, 19 Jul 2015 19:56:16 -0300] rev 9811
iOS: Avoid generating an OpenGL error (but still fail to create the context) if the specified MSAA sample count is unsupported.

Sun, 19 Jul 2015 19:44:40 -0300Added MSAA support for OpenGL ES contexts on iOS.
Alex Szpakowski <slime73@gmail.com> [Sun, 19 Jul 2015 19:44:40 -0300] rev 9810
Added MSAA support for OpenGL ES contexts on iOS.

Note that extra steps must be taken when using glReadPixels to read the contents of the main OpenGL ES framebuffer on iOS, if multisampling is used. See the OpenGL ES section of README-ios.md for details.

Sat, 18 Jul 2015 00:04:49 -0400Fixed dynapi for new SDL_WarpMouseGlobal() function signature.
Ryan C. Gordon <icculus@icculus.org> [Sat, 18 Jul 2015 00:04:49 -0400] rev 9809
Fixed dynapi for new SDL_WarpMouseGlobal() function signature.