src/core/android/SDL_android.h
Sun, 04 Aug 2013 23:38:25 +0200 Added missing function prototype and changed its signature.
Sun, 04 Aug 2013 09:23:55 -0700 Allow C++ code to include SDL_android.h
Sat, 27 Jul 2013 14:06:06 +0200 Removed C++ macro setup in internal header for Android port which is only C now.
Thu, 30 May 2013 23:25:03 +0200 Moved prototype for static function out of header file to prevent warnings.
Thu, 30 May 2013 23:08:35 +0200 Changed line comments in header file.
Mon, 01 Apr 2013 13:20:22 -0300 Backed out changeset: 9cef1005df5f
Tue, 19 Mar 2013 23:03:57 -0700 Fixed bug 1700 - Joysticks not supported in Android
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Mon, 31 Dec 2012 14:57:36 -0800 Fixed bug 1616 - SDL does not use values set with SDL_GL_SetAttribute on Android
Sun, 04 Nov 2012 21:53:28 -0800 Synchronized the on-screen keyboard state with whether we are accepting text input.
Sat, 03 Nov 2012 18:43:36 -0700 Added an API to get the size of a file - WARNING! ABI CHANGE!
Wed, 03 Oct 2012 20:49:16 -0700 Fixed bug 1614 - SDL for Android does not implement TextInput API
Wed, 26 Sep 2012 20:14:37 -0700 Fixed bug 1573 - SDL does not support system clipboard on Android.
Sun, 23 Sep 2012 01:37:44 -0700 Fixed bug 1606 - SDL does not implement SDL_GetPowerInfo() for Android.
Sat, 11 Aug 2012 10:15:59 -0700 Fixed bug 1564 - SDL has no function to open a screen keyboard on Android.
Mon, 09 Jul 2012 18:08:06 -0300 Fixes #1422, removes global JNI Env, uses per thread copies, adds thread auto detaching.
Fri, 13 Jan 2012 20:57:35 -0500 Fixed bug 1368 - Enabling joystick subsystem cause an infinite loop
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Fri, 29 Jul 2011 16:51:25 -0400 Allow Android platforms to read from .apk files via the RWOPS interface.
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Mon, 07 Feb 2011 17:44:07 -0800 Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
Mon, 24 Jan 2011 21:20:30 -0800 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.