Tue, 22 Jul 2014 21:41:49 -0400Added audio device buffer queueing API.
Ryan C. Gordon <icculus@icculus.org> [Tue, 22 Jul 2014 21:41:49 -0400] rev 9012
Added audio device buffer queueing API.

Sat, 26 Jul 2014 16:52:26 -0700Fixed bug 2657 - Memory leak in GL_CreateTexture function
Sam Lantinga <slouken@libsdl.org> [Sat, 26 Jul 2014 16:52:26 -0700] rev 9011
Fixed bug 2657 - Memory leak in GL_CreateTexture function

Nitz

In GL_CreateTexture function:

if (GL_CheckError("glGenTexures()", renderer) < 0) {
SDL_free(data);
return -1;
}

Here only data is getting free but data->pixels getting leak.
So have to free data->pixels before free data.

Tue, 22 Jul 2014 23:12:21 -0400Clarifying hard-to-understand piece of code.
Ryan C. Gordon <icculus@icculus.org> [Tue, 22 Jul 2014 23:12:21 -0400] rev 9010
Clarifying hard-to-understand piece of code.

Fri, 18 Jul 2014 14:10:45 -0700Dont redeclare DBusMessage* msg;
Brandon Schaefer <brandon.schaefer@canonical.com> [Fri, 18 Jul 2014 14:10:45 -0700] rev 9009
Dont redeclare DBusMessage* msg;

Sun, 13 Jul 2014 09:04:55 -0700Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window
Sam Lantinga <slouken@libsdl.org> [Sun, 13 Jul 2014 09:04:55 -0700] rev 9008
Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window

Damian Kaczmarek

Basically this bug is probably not a common use case. My goal is to allow rendering totally without a window, for example to a screenshot and I need to rely on SDL_SetRenderTarget to properly work for a purely software renderer created by SDL_CreateSoftwareRenderer.

Sat, 12 Jul 2014 16:21:56 -0700Fixed bug 2639 - SDL_BLENDMODE_BLEND not working properly for software renderer, thanks to Melker Narikka
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Jul 2014 16:21:56 -0700] rev 9007
Fixed bug 2639 - SDL_BLENDMODE_BLEND not working properly for software renderer, thanks to Melker Narikka

Sat, 12 Jul 2014 13:05:41 -0700Fixed bug 2638 - (Signed) Can't create signed apps in Android
Sam Lantinga <slouken@libsdl.org> [Sat, 12 Jul 2014 13:05:41 -0700] rev 9006
Fixed bug 2638 - (Signed) Can't create signed apps in Android

Pablo Mayobre

When generating a signed app with SDL 2.0.3 an issue comes up, watching at the Error Log points out that the issue lies in the src/main/android/SDL_android_main.c where the process name is defined as "SDL_app", this name turns into an erroneous name so it should be changed to "app_process"

Fri, 11 Jul 2014 22:15:34 -0700Fixed Visual Studio 2010 build
Sam Lantinga <slouken@libsdl.org> [Fri, 11 Jul 2014 22:15:34 -0700] rev 9005
Fixed Visual Studio 2010 build

Fri, 11 Jul 2014 22:14:14 -0700Fixed build for arm platforms
Sam Lantinga <slouken@libsdl.org> [Fri, 11 Jul 2014 22:14:14 -0700] rev 9004
Fixed build for arm platforms

Fri, 11 Jul 2014 22:02:50 -0700Fixed bug in AVX detection and added AVX2 detection
Sam Lantinga <slouken@libsdl.org> [Fri, 11 Jul 2014 22:02:50 -0700] rev 9003
Fixed bug in AVX detection and added AVX2 detection